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. 2021 Oct 15;31(6):1739–1745. doi: 10.1007/s40670-021-01425-5

Fig. 1.

Fig. 1

Design schematic. The puzzle was path-based according to the definition by Nicholson, meaning that several (simultaneously playable) sets of puzzles and tasks (“paths”) would provide essential clues for the final (“meta”) puzzle3. Each of the paths and the meta-puzzle were associated with one of the learning goals