Table 3.
Number of Headers for the Different Game Scenarios for the Full Set (434 Headers) and Subset (110 Headers), and the Associated Head Impact Kinematic Data
| Game scenario | Total no. (%) verified by video | Number (%) in FE analysis | Median (IQR) linear acceleration (g) | Median (IQR) angular velocity (rad/s) |
|---|---|---|---|---|
| Corner kick | 12 (2.8) | 3 (2.7) | 31.4 (27.9–32.0) | 39.6 (30.2–40.0) |
| Deflection | 43 (9.9) | 10 (9.1) | 9.9 (8.8–17.5) | 9.5 (6.3–14.0) |
| Punt | 35 (8.1) | 7 (6.4) | 13.4 (11.2–15.8) | 12.7 (11.0–19.6) |
| Goal kick | 16 (3.7) | 2 (1.8) | 24.8 (21.4–28.3) | 22.4 (21.7–23.1) |
| Pass in air | 179 (41.2) | 47 (42.7) | 16.2 (12.7–24.7) | 19.1 (14.8–23.8) |
| Free kick | 20 (4.6) | 2 (1.8) | 22.9 (17.2–28.6) | 18.9 (15.1–22.8) |
| Throw-in | 129 (29.7) | 39 (35.5) | 16.0 (12.5–19.0) | 13.7 (9.4–18.4) |
| Total | 434 (100) | 110 (100) | 16.1 (12.3–22.1) | 16.2 (10.5–21.2) |
FE, finite element; IQR, interquartile range.