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. 2021 Aug 3;2(1):354–362. doi: 10.1089/neur.2021.0014

Table 3.

Number of Headers for the Different Game Scenarios for the Full Set (434 Headers) and Subset (110 Headers), and the Associated Head Impact Kinematic Data

Game scenario Total no. (%) verified by video Number (%) in FE analysis Median (IQR) linear acceleration (g) Median (IQR) angular velocity (rad/s)
Corner kick 12 (2.8) 3 (2.7) 31.4 (27.9–32.0) 39.6 (30.2–40.0)
Deflection 43 (9.9) 10 (9.1) 9.9 (8.8–17.5) 9.5 (6.3–14.0)
Punt 35 (8.1) 7 (6.4) 13.4 (11.2–15.8) 12.7 (11.0–19.6)
Goal kick 16 (3.7) 2 (1.8) 24.8 (21.4–28.3) 22.4 (21.7–23.1)
Pass in air 179 (41.2) 47 (42.7) 16.2 (12.7–24.7) 19.1 (14.8–23.8)
Free kick 20 (4.6) 2 (1.8) 22.9 (17.2–28.6) 18.9 (15.1–22.8)
Throw-in 129 (29.7) 39 (35.5) 16.0 (12.5–19.0) 13.7 (9.4–18.4)
Total 434 (100) 110 (100) 16.1 (12.3–22.1) 16.2 (10.5–21.2)

FE, finite element; IQR, interquartile range.