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. 2021 Nov 26;21(23):7869. doi: 10.3390/s21237869

Table 1.

Study Characteristics.

Ref. Participants 1 Age 2 n Type of Task Domain Study Type 3
[52] University students 23.00 38 Collaborative Programming Computer sciences Case study
[53] University students + adults - 11 VR: Virtual patient scenario Medicine Experiment
[54] University students 26.04 (2.30) 15 Educational game virtual patient Medicine Experiment
[55] High school students - 21 Building a bridge and a tower Physics Experiment
[39] Primary school students 11.60 (0.54) 214 Inquiry-based learning lessons Sciences Case study
[56] University students + adults 18–45 24 VR: problem-solving task Problem- solving Case study
[57] High school students - 35 ITS: geometry tasks Geometry Experiment
[58] Adults 25.87 (3.85) 15 Educational game: stakeholder management Project management Experiment
[49] University students 23.50 (6.57) 70 Vocabulary training Language Experiment
[59] Primary school students 7.50 (0.47) 104 Geometry tasks & physical learning Geometry Experiment
[60] Students - 38 Programming tasks Computer sciences Case study
[46] University students 21.00 (1.90) 67 ITS: human circulatory system tasks Biology Case study
[61] University students 24.30 (3.50) 37 Diagnostic reasoning tasks Medicine Experiment
[40] University students 20.63 (2.13) 61 Electrical circuits troubleshooting Physics Experiment
[62] University students 18–30 20 ITS: physics, computer literacy, critical thinking tasks Physics Experiment
[63] University students 19–20 18 E-learning: mathematics & electric circuit tasks Mathematics & physics Experiment
[36] University students - 76 Exam Engineering Experiment
[50] University students 24.37 (5.81) 19 Aviation training Aviation Experiment
[64] High school students 17.4 (0.67) 48 CSCL: design a healthy breakfast Biology Case study
[65] Primary school students 12.37 (0.55) 48 Reading comprehension task Language Experiment
[66] Adults 21–34 39 Reading task Language Experiment
[33] High school students 16–17 24 Online exam Physics Case study
[67] University students 19.24 (0.83) 32 Programming questions Computer sciences Case study
[68] University students 23.20 (4.07) 95 Test Mathematics Experiment
[69] Adults 33.10 (13.40) 75 Educational video’s Medicine Experiment
[70] University students 18–20 18 Workshop design Design Experiment
[71] University students - 7 Engineering problems Engineering Experiment

1 Adults refer to all adults with no enrollment in a specific form of education (such as university). 2 M (SD) or range, - means no information is given, VR = Virtual Reality, ITS = Intelligent Tutoring System, CSCL = Computer Supported Collaborative Learning. 3 We defined a case study as an in-depth exploration and an experiment as a study in which specific relations and hypotheses are tested in an experimental setting.