Table 2.
Frequency of VEsa by EFsb.
| Cognitive ability | VEs | Reference | Number of papers that studied the specific cognitive ability (n) |
| Inhibition (n=27) | Apartment | [50,57,73,74,81-83] | 7 |
| Classroom | [29,43,45,50,53,54,60,65-67,70,78] | 12 | |
| Aquarium | [84] | 1 | |
| Laboratory | [77] | 1 | |
| Tent outdoors | [77] | 1 | |
| In a car | [69,72] | 2 | |
| Othersc | [42,44,46,58,62] | 5 | |
| Working memory (n=21) | Laboratory | [51,77] | 2 |
| Parking lot | [51] | 1 | |
| Market | [55,56,61,64,68,71,75,87] | 8 | |
| Classroom | [45,49,86] | 3 | |
| Tent outdoors | [77] | 1 | |
| Google Street View | [59] | 1 | |
| Aquarium | [48] | 1 | |
| Others | [42,52,58,62,80] | 5 | |
| Shifting (n=9) | Apartment | [82,83] | 2 |
| Market | [63,75] | 2 | |
| Classroom | [86] | 1 | |
| Kitchen | [47] | 1 | |
| Others | [46,58,62] | 3 | |
| Decision making (n=3) | Classroom | [86] | 1 |
| Market | [75] | 1 | |
| Others | [46] | 1 | |
| Problem solving (n=1) | Others | [42] | 1 |
| Planning (n=10) | Parking lot | [51] | 1 |
| Laboratory | [51] | 1 | |
| Market | [61,63,87] | 3 | |
| Apartment | [81] | 1 | |
| Kitchen | [47] | 1 | |
| Others | [42,46,62,76] | 4 | |
| Updating (n=3) | Apartment | [82,83] | 2 |
| Others | [42] | 1 | |
| Attention (n=24) | Classroom | [43,45,49,53,54,60,65-67,78,86] | 11 |
| Market | [61,63] | 2 | |
| Aquarium | [48,84] | 2 | |
| In a car | [69,72] | 2 | |
| Kitchen | [47] | 1 | |
| Laboratory | [77] | 1 | |
| Tent outdoors | [77] | 1 | |
| Apartment | [57] | 1 | |
| Middle-east village | [79] | 1 | |
| Others | [46,62,76] | 3 | |
| Spatial (n=6) | Market | [55,56] | 2 |
| Google Street View | [59] | 1 | |
| Others | [42,80,85] | 3 | |
| Motor (n=6) | Parking lot | [51] | 1 |
| Laboratory | [51] | 1 | |
| Apartment | [57,81] | 2 | |
| Middle-east village | [79] | 1 | |
| Others | [42,62] | 2 |
aVE: virtual environment.
bEF: executive function.
cOthers: does not use specific environments, uses multiple environments as a minigame with multiple scenarios, or uses a certain unrealistic environment that could not be experienced in real life.