Table 2.
Characteristics of the study participants.
| Characteristics | PRITSa project (n=6) | InterMISb project (n=5) | |
| Age (years), median (Q1, Q3) | 33 (33, 38) | 38 (36, 38) | |
| Gender, n |
|
|
|
|
|
Female | 4 | 1 |
|
|
Male | 2 | 4 |
|
|
Other | 0 | 0 |
| Role(s) in the projectc, n |
|
|
|
|
|
Computer scientist | 2 | 1 |
|
|
Game designer | 2 | 0 |
|
|
Graphic designer | 1 | 0 |
|
|
Pedagogue | 0 | 1 |
|
|
Serious game expert | 0 | 1 |
|
|
Subject matter expert | 1 | 4 |
|
|
Teacher | 3 | 0 |
| Level of experience in serious game development prior to project inception, n |
|
|
|
|
|
None | 5 | 4 |
|
|
Limited | 1 | 0 |
|
|
Intermediate | 0 | 0 |
|
|
High | 0 | 1 |
aPRITS: Patients’ Rights and Innovative Teaching Strategies.
bInterMIS: Interprofessional Major Incident Simulator.
cParticipants could have more than one role.