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. 2021 Dec 2;10:1040. Originally published 2021 Oct 12. [Version 3] doi: 10.12688/f1000research.70646.3

Table 10. KC method.

KC methods
This dimension consists twenty journals.
1. Mir and Rahaman observed that the workforce provides useful new information for the company. 37
2. Discourse Semantic Authoring (DSA) was suggested by Kamimaeda, Izumi, and Hasida as a technique to evaluate discussion participants’ contributions to knowledge development. 38
3. Inter-relational network foster knowledge creation. 13
4. Broadband internet technology is being utilised to distribute agricultural knowledge in Nigeria. 39
5. Knowledge creation categories include process, method and factor. 20
6. Wu et al. built a theoretical framework known as the Ontological SECI model. 40
7. Song, Uhm and Yoon surveyed measurement instruments for assessing organisational knowledge production. 41
8. Geo-referencing software helps explicit information become tacit. 42
9. Durst et al. discovered that networking activities foster knowledge creation. 43
10. Knowledge creation facilitates innovation capacity development. 44
11. Playfulness from event and dialogue facilitate knowledge creation. 45
12. Brix suggested that knowledge creation and organisational learning are integrated. 46
13. To learn about oneself and develop one’s knowledge, team skills and collaboration are critical for producing new knowledge. 47
14. Faccin and Balestrin built a theoretical framework to study factors of collaborative practise in R&D projects. 34
15. Li et al. suggested a novel knowledge production model integrating SECI with both explicit and tacit knowledge in high-technology projects. 48
16. Salehi et al. suggested conference and clinical unit for exchanging knowledge of clinical experiences. 49
17. Chin et al. established a new model (Polychronic KC) to help promote time as the new dimension in global IT industry. 8
18. Knowledge creation regardless of physical location. 50
19. Wang and Li applied statistical simulation using evolutionary game theory. 51
20. Digital gadgets assure the socio-psychological components of the learning process. 52