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. 2021 Oct 28;10:e64812. doi: 10.7554/eLife.64812

Figure 5. Subjective emotional arousal ratings (movement condition).

Emotional arousal ratings of the experience (with head movement; see Figure 5—figure supplement 1 for the ratings from the no-movement condition). Coloured lines: individual participants; black line: mean across participants; vertical lines (light grey): beginning of the three phases (Space Coaster, Break, Andes Coaster); vertical lines (dark grey): manually labelled salient events (for illustration). Bottom row: exemplary screenshots of the virtual reality (VR) experience. The ratings for the condition without head movement are shown in the figure supplement.

Figure 5.

Figure 5—figure supplement 1. Subjective emotional arousal ratings (no-movement condition).

Figure 5—figure supplement 1.

Emotional arousal ratings of the experience (without head movement). Coloured lines: individual participants; black line: mean across participants; vertical lines (light grey); beginning of the three phases (Space Coaster, Break, Andes Coaster); vertical lines (dark grey): manually labelled salient events (for illustration).