TABLE 4.
Element | Mean | SD | Coefficient of variation | |
1 | Connecting learner’s community | 3.48 | 0.81 | 0.23 |
2 | Intelligence test and data acquisition | 3.57 | 0.68 | 0.19 |
3 | Real-time feedback | 3.71 | 0.64 | 0.17 |
4 | Personalizing learning pace | 3.57 | 0.68 | 0.19 |
5 | Convenient learning facilities | 3.52 | 0.60 | 0.17 |
6 | High speed Internet access | 3.57 | 0.51 | 0.14 |
7 | Comfortable surroundings | 3.00 | 1.00 | 0.33 |
8 | Flexible space layout | 3.19 | 0.75 | 0.23 |
9 | Multimodal learning analysis | 3.71 | 0.56 | 0.15 |
10 | Pre-analysis | 3.33 | 0.80 | 0.24 |
11 | Game selection | 3.62 | 0.74 | 0.20 |
12 | Context design | 3.76 | 0.44 | 0.12 |
13 | Activity design | 3.95 | 0.22 | 0.06 |
14 | Learning contents | 3.43 | 0.75 | 0.22 |
15 | Features of the Game | 3.57 | 0.81 | 0.23 |
16 | Gamification of learning contexts | 3.76 | 0.44 | 0.12 |
17 | Thinking and inspiration | 3.43 | 0.81 | 0.24 |
18 | Gamification exploration | 3.48 | 0.87 | 0.24 |
19 | Collaboration and communication | 3.62 | 0.50 | 0.14 |
20 | Presentation and sharing | 3.38 | 0.67 | 0.20 |
21 | Learning outcomes | 3.38 | 0.74 | 0.22 |
22 | Assigning homework | 2.95 | 0.67 | 0.23 |
23 | Personalized guidance | 3.71 | 0.46 | 0.12 |
24 | Reflection and improvement | 3.43 | 0.75 | 0.22 |
25 | Next round planning | 3.19 | 0.81 | 0.26 |