Table 4.
Perceptual-motor domain (n = 105; 85) |
Perceptual-cognitive domain (n = 45; 38) |
---|---|
Technical performance (skill tests): | Tactical decision-making (in-game): |
Shooting/kicking/striking (n = 25; 16) | Decision-making cumulative (n = 9; 9) |
Dribbling (n = 19; 17) | Passing (n = 5; 2) |
Passing (n = 15; 14) | Dribbling (n = 3; 2) |
Juggling (n = 8; 7) | |
Ball reception/control (n = 7; 6) | Decision-making (skill test): |
Turns (n = 2; 2) | Goal shooting (n = 1; 1) |
Awareness (n = 1; 1) | |
Ball bouncing (n = 1; 1) | Defensive tactical behavior (in-game): |
Balance with ball (n = 1; 1) | Adjust (n = 2; 2) |
Heading (n = 1; 1) | Covers (n = 2; 2) |
1v1 (n = 1; 1) | |
Execution time (LSST; n = 1; 1) | Creativity (in-game): |
Attempts (n = 5; 4) | |
Technical skill execution (in-game): | Fluency (n = 5; 4) |
Skill execution cumulative (n = 8; 8) | Versatility (n = 5; 4) |
Passes (n = 5; 2) | Fails (n = 4; 4) |
Dribbles (n = 4; 3) | Originality (n = 4; 4) |
(Goal) shots (2; 2) | |
Preferred foot performance (n = 2; 1) | |
Non-preferred foot performance (n = 2; 1) |
Results in brackets represent the n of investigated variables (first number) and the n of different operationalizations (second number). Performance scores that were calculated from both perceptual-motor and perceptual-cognitive skill domains (n = 6) were not displayed in this table. LSST, Loughborough Shooting Skill Test.