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. 2021 Dec 14;9(4):e28896. doi: 10.2196/28896

Table 3.

Summary of hypotheses and findings.

Hypothesis number Support Finding
H1 Yes Team video gaming increased team performance on subsequent team tasks.
H2 Yes Team video gaming increased perceived appropriate challenge in subsequent team tasks.
H3 Yes Appropriate challenge increased flow.
H4 Yes Flow, comprised of all flow components, increased team performance.
H4.1 Yes Focused immersion increased team performance.
H4.2 No Heightened enjoyment decreased team performance.
H4.3 No Curiosity did not increase team performance.
H4.4 No Control did not increase team performance.
H4.5 No Time dissociation did not increase team performance.