Table 3.
Summary of hypotheses and findings.
Hypothesis number | Support | Finding |
H1 | Yes | Team video gaming increased team performance on subsequent team tasks. |
H2 | Yes | Team video gaming increased perceived appropriate challenge in subsequent team tasks. |
H3 | Yes | Appropriate challenge increased flow. |
H4 | Yes | Flow, comprised of all flow components, increased team performance. |
H4.1 | Yes | Focused immersion increased team performance. |
H4.2 | No | Heightened enjoyment decreased team performance. |
H4.3 | No | Curiosity did not increase team performance. |
H4.4 | No | Control did not increase team performance. |
H4.5 | No | Time dissociation did not increase team performance. |