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. 2022 Jan 3;8:749274. doi: 10.3389/frobt.2021.749274

TABLE 14.

Animation and virtual environments.

Reference AI Algorithm/Characteristics Data Acquisition/Inputs Task
Feigl et al. (2020) THR, COR, SVM and BiLSTM, tested N = 6, head-mounted accelerometer data Motion reconstruction
- COR has the best accuracy for real-time VR applications (low delay) Gait phase detection
Bergamin et al. (2019) DReCon: motion matching and deep RL Unstructured motion data from mocap Real-time physics-based character control for video games
- responsive to user demands, natural-looking. Trained on flat terrain
Peng et al. (2018b) OpenPose/HMR and DRL Simulated character model and YouTube video clip Learning dynamic physics-based character controllers from video clips
- Learning from inexpensive video clips, robust
Peng et al. (2018a) DeepMimic: DRL Character model, kinematic reference motion from video clip Physics-based character controllers from video clips
- Diverse skills/terrains/morphologies, realistic response to perturbations
Huang et al. (2018) SMPL body model and BiLSTM 6 IMUs 3D human pose reconstruction from a sparse set of IMUs
- Useful when camera-based data is not available due to occlusion, fast motion, etc
Holden et al. (2016) CAE CMU Motion Capture Database ³ Unsupervised learning of a human motion manifold
- Capable of fixing corrupt data, filling in missing data, motion interpolation along the manifold, and motion comparison
Huang et al. (2015) SMG and part-based Laplacian deformation Three 4DPC datasets 4 A data-driven approach for animating 4DPC character models
- Simultaneously captures both motion and appearance for video-like quality
Ding and Fan, (2015) Multilayer JGPMs/topologically constrained GPLVMs CMU Motion Capture Database + Simulated data Human gait modeling
- diversity of walking styles, motion interpolation, reconstruction, and filtering
Alvarez-Alvarez et al. (2012) FFSM with automatic learning of the fuzzy KB by GA N = 20 Human gait modeling
- Fuzzy states and transitions are still defined by experts, interpretable, generalizes well for each person’s gait Accelerometer attached to the belt

Legend: Threshold Based Method (THR), Pearson Correlation-based Method (COR), Data-Driven Responsive Control (DReCon), Human Mesh Recovery (HMR), Deep Deterministic Policy Gradient (DDPG), Skinned Multi-Person Linear (SMPL) as in (Loper et al., 2015), 4D Performance Capture (4DPC), Surface Motion Graphs (SMGs), Carnegie Mellon University (CMU), Joint Gait-Pose Manifolds (JGPMs), Fuzzy Finite State Machines (FFSM), Knowledge Base (KB).