TABLE 14.
Reference | AI Algorithm/Characteristics | Data Acquisition/Inputs | Task |
---|---|---|---|
Feigl et al. (2020) | THR, COR, SVM and BiLSTM, tested | N = 6, head-mounted accelerometer data | Motion reconstruction |
- COR has the best accuracy for real-time VR applications (low delay) | Gait phase detection | ||
Bergamin et al. (2019) | DReCon: motion matching and deep RL | Unstructured motion data from mocap | Real-time physics-based character control for video games |
- responsive to user demands, natural-looking. Trained on flat terrain | |||
Peng et al. (2018b) | OpenPose/HMR and DRL | Simulated character model and YouTube video clip | Learning dynamic physics-based character controllers from video clips |
- Learning from inexpensive video clips, robust | |||
Peng et al. (2018a) | DeepMimic: DRL | Character model, kinematic reference motion from video clip | Physics-based character controllers from video clips |
- Diverse skills/terrains/morphologies, realistic response to perturbations | |||
Huang et al. (2018) | SMPL body model and BiLSTM | 6 IMUs | 3D human pose reconstruction from a sparse set of IMUs |
- Useful when camera-based data is not available due to occlusion, fast motion, etc | |||
Holden et al. (2016) | CAE | CMU Motion Capture Database ³ | Unsupervised learning of a human motion manifold |
- Capable of fixing corrupt data, filling in missing data, motion interpolation along the manifold, and motion comparison | |||
Huang et al. (2015) | SMG and part-based Laplacian deformation | Three 4DPC datasets 4 | A data-driven approach for animating 4DPC character models |
- Simultaneously captures both motion and appearance for video-like quality | |||
Ding and Fan, (2015) | Multilayer JGPMs/topologically constrained GPLVMs | CMU Motion Capture Database + Simulated data | Human gait modeling |
- diversity of walking styles, motion interpolation, reconstruction, and filtering | |||
Alvarez-Alvarez et al. (2012) | FFSM with automatic learning of the fuzzy KB by GA | N = 20 | Human gait modeling |
- Fuzzy states and transitions are still defined by experts, interpretable, generalizes well for each person’s gait | Accelerometer attached to the belt |
Legend: Threshold Based Method (THR), Pearson Correlation-based Method (COR), Data-Driven Responsive Control (DReCon), Human Mesh Recovery (HMR), Deep Deterministic Policy Gradient (DDPG), Skinned Multi-Person Linear (SMPL) as in (Loper et al., 2015), 4D Performance Capture (4DPC), Surface Motion Graphs (SMGs), Carnegie Mellon University (CMU), Joint Gait-Pose Manifolds (JGPMs), Fuzzy Finite State Machines (FFSM), Knowledge Base (KB).
Datasets: ³ http://mocap.cs.cmu.edu/ 4 http://cvssp.org/cvssp3d.