| Rowing and desired visual elements (number of sessions: 2) |
Game mechanics:
Game aesthetics:
Game technology:
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Face-to-face playtesting:
20 minutes interaction
Individual, semistructured
Overseen by exercise therapists
Debrief with the therapists at the end of the session.
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When asked about desired visual elements, end users preferred animals (eg, fishes and birds), nature and landscape (eg, sunset, mountains), and other boats and more people.
One player could not complete the test because the headset was uncomfortable.
Therapists mentioned the importance of adding cues or elements to guide the navigation.
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| COVID-19 outbreak |
| Rowing improvements and game level design (number of sessions: 1) |
Game mechanics:
Game aesthetics:
Game technology: Capture player’s responses and behaviors |
4 community exercise providers with experience in dementia care (who were not working in LTC) |
Remote playtesting:
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Add configurable menu to define (1) session duration, (2) player’s position calibration to facilitate rowing.
Add configurable menu to define (1) session duration, (2) player’s position calibration to facilitate rowing. Modify world physics to have more natural tree shaking and water waving effects.
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| Conditioning and cool-down stages, rowing and fishing integration (number of sessions: 3) |
Game mechanics:
Game technology:
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Research team (without LTC exercise therapists) |
Remote playtesting:
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Add strategies to avoid getting stuck while rowing.
Better define the virtual world limits by adding buoys regarding the dolphin: (1) sounds should be added to facilitate prompting, (2) dolphin’s behavior should help in meeting exercise intensities in conditioning.
Variables such as attention paid to the animals in the scenario as well as the response of players to haptic stimulus can be used to quantify reaction time.
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