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. 2022 Jan 6;6(1):e27418. doi: 10.2196/27418

Table 1.

Technology use among participants.


All (N=32) Female (n=14) Male (n=18)
Age (years), median (range) 68 (46-83) 68.5 (46-78) 66.5 (53-83)
Current technology use, n (%)

Smartphone 18 (58) 8 (57) 10 (59)

Games console 2 (6) 1 (7) 1 (6)

Desktop computer 25 (81) 11 (79) 14 (82)

Any of the above 27 (87) 12 (86) 15 (83)

Other technology 2 (6) 2 (14) 0 (0)

Missing data 1 (3) 0 (0) 1 (6)
Self-rating of technology skills, n (%)

No skills 4 (13) 2 (14) 2 (11)

Poor skills 3 (9) 1 (7) 2 (11)

Average skills 10 (31) 5 (36) 5 (28)

Good skills 14 (44) 5 (36) 9 (50)

Excellent skills 1 (3) 1 (7) 0 (0)

Missing data 0 (0) 0 (0) 0 (0)
Frequency of technology use, n (%)

Every day 24 (77) 11 (79) 13 (76)

Most days 3 (10) 1 (7) 2 (12)

Every week 0 (0) 0 (0) 0 (0)

Rarely 3 (10) 2 (14) 1 (6)

Missing data 1 (3) 0 (0) 1 (6)
Have heard of wearable devices, n (%)

Yes 20 (65) 7 (50) 13 (76)

Missing data 1 (3) 0 (0) 1 (6)
Have used a wearable device, n (%)

Yes 11 (35) 3 (21) 8 (47)

Missing data 1 (3) 0 (0) 1 (6)
Currently using store-bought wearable device, n (%)

Yes 2 (6) 1 (7) 1 (6)

Missing data 1 (3) 0 (0) 1 (6)