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. 2022 Jan 6;10(1):11. doi: 10.3390/pharmacy10010011

Table 2.

GBL activities ranked by technology usage.

Technology Usage * Design Features References Example Content Areas Advantages/Disadvantages
High Tech/High Immersion Advanced software simulations. Many 3D simulations. Some utilize player roles or avatars. [14,15,16,17,18,26,27] Community Pharmacy, Herbal Medicine, Immunology, Opioids Advantage: High engagement, High quality experiences
Disadvantage: Potential High cost, Time consuming to develop
Moderate Technology/High Immersion Simulations followed by quiz tools. Fantasy League focused on investment. Mystery case tool that assigns patient characteristics for a case. [11,13,28,29,30,31] Health Care Industry, Medication Histories Advantage: High engagement
Disadvantage: Time consuming to develop
Moderate Technology/Low Immersion Quiz format using online platforms/tools. Digital badges for completion of work. [10,12,32,33] Pharmacotherapy, Drug Information & Literature Evaluation Advantage: Less cost and time consumption compared to high tech GBL activities
Disadvantage: Less engaging than high tech/high immersion
Low Technology/High Immersion Escape Room, Amazing Race® design [19,20,21,22,23,24,34,35] Toxicology, Diabetes, Good Manufacturing Practices, Nonsterile Compounding, Pharmacy Leadership Advantage: High engagement, Creative approach
Disadvantage: Time consuming to develop
Low Technology/Low Immersion Jeopardy® questions, Name that drug [36,37] Review Style Games Advantage: Ease of implementation in course, highly adaptable
Disadvantage: Less engagement

* High Technology = Utilized advanced software or game design. Moderate Technology = Utilized basic software. Low Technology = Limited use of software.