Table 2.
Technology Usage * | Design Features | References | Example Content Areas | Advantages/Disadvantages |
---|---|---|---|---|
High Tech/High Immersion | Advanced software simulations. Many 3D simulations. Some utilize player roles or avatars. | [14,15,16,17,18,26,27] | Community Pharmacy, Herbal Medicine, Immunology, Opioids | Advantage: High engagement, High quality experiences Disadvantage: Potential High cost, Time consuming to develop |
Moderate Technology/High Immersion | Simulations followed by quiz tools. Fantasy League focused on investment. Mystery case tool that assigns patient characteristics for a case. | [11,13,28,29,30,31] | Health Care Industry, Medication Histories | Advantage: High engagement Disadvantage: Time consuming to develop |
Moderate Technology/Low Immersion | Quiz format using online platforms/tools. Digital badges for completion of work. | [10,12,32,33] | Pharmacotherapy, Drug Information & Literature Evaluation | Advantage: Less cost and time consumption compared to high tech GBL activities Disadvantage: Less engaging than high tech/high immersion |
Low Technology/High Immersion | Escape Room, Amazing Race® design | [19,20,21,22,23,24,34,35] | Toxicology, Diabetes, Good Manufacturing Practices, Nonsterile Compounding, Pharmacy Leadership | Advantage: High engagement, Creative approach Disadvantage: Time consuming to develop |
Low Technology/Low Immersion | Jeopardy® questions, Name that drug | [36,37] | Review Style Games | Advantage: Ease of implementation in course, highly adaptable Disadvantage: Less engagement |
* High Technology = Utilized advanced software or game design. Moderate Technology = Utilized basic software. Low Technology = Limited use of software.