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. 2022 Jan 25;10(1):e33059. doi: 10.2196/33059

Table 2.

Gaming behavior by demographic characteristics among all participants.

Characteristics Gaming behavior, n (%) P value Participants, n (%)

Increased Unchanged Decreased  
Total sample 357 (38.3) 541 (58.0) 34 (3.6) N/Aa 932 (100)
Gender

Female 179 (39.6) 259 (57.3) 14 (3.1) .55 452 (48.5)

Male 178 (37.1) 282 (58.8) 20 (4.2) 480 (51.5)
Age group (years)

16-24 87 (56.9) 59 (38.6) 7 (4.6) <.001 153 (16.4)

25-39 146 (50.9) 126 (43.9) 15 (5.2) 287 (30.8)

40-59 77 (25.8) 213 (71.2) 9 (3.0) 299 (32.1)

≥60 47 (24.4) 143 (74.1) 3 (1.6) 193 (20.7)
Employment status

Studying 93 (61.2) 52 (34.2) 7 (4.6) <.001 152 (16.3)

Employed 174 (33.4) 325 (62.4) 22 (4.2) 521 (55.9)

Unemployed 34 (54.0) 28 (44.4) 1 (1.6) 63 (6.8)

Retired 48 (27.7) 122 (70.5) 3 (1.7) 173 (18.6)

Other 8 (34.8) 14 (60.9) 1 (4.3) 23 (2.5)
Level of education

Primary school 37 (43.5) 47 (55.3) 1 (1.2) .60 85 (9.1)

Secondary school 135 (36.9) 214 (58.5) 17 (4.6) 366 (39.3)

University 173 (38.4) 261 (58.0) 16 (3.6) 450 (48.3)

Other 12 (38.7) 19 (61.3) 0 (0.0) 31 (3.3)
Disposable income (SEKb)

<20,000 150 (48.7) 146 (47.4) 12 (3.9) <.001 308 (33.0)

20,000-40,000 157 (34.5) 284 (62.4) 14 (3.1) 455 (48.8)

>40,000 50 (29.6) 111 (65.7) 8 (4.7) 169 (18.1)
Loot box

Yes 54 (51.9) 45 (43.3) 5 (4.8) .002 104 (11.2)

No 208 (35.3) 363 (61.6) 18 (3.1) 589 (63.2)

Missing 95 (39.7) 133 (55.6) 11 (4.6) 239 (25.6)
Time at home

Much more 269 (47.4) 284 (50.0) 15 (2.6) <.001 568 (60.9)

Slightly more 71 (28.2) 168 (66.7) 13 (5.2) 252 (27.0)

Unchanged 15 (14.0) 86 (80.4) 6 (5.6) 107 (11.5)

Less time 2 (40.0) 3 (60.0) 0 (0.0) 5 (0.5)
Change in alcohol habits

More alcohol 49 (50.5) 43 (44.3) 5 (5.2) <.001 97 (10.4)

Unchanged 133 (27.7) 339 (70.6) 8 (1.7) 480 (51.5)

Less alcohol 117 (51.1) 98 (42.8) 14 (6.1) 229 (24.6)

Does not drink 58 (46.0) 61 (48.4) 7 (5.6) 126 (13.5)
Change in exercise habits

More exercise 87 (35.5) 147 (60.0) 11 (4.5) <.001 245 (26.3)

Unchanged 89 (29.1) 208 (68.0) 9 (2.9) 306 (32.8)

Less exercise 168 (49.3) 161 (47.2) 12 (3.5) 341 (36.6)

Never 13 (32.5) 25 (62.5) 2 (5.0) 40 (4.3)
In school

Yes 107 (59.4) 66 (36.7) 7 (3.9) <.001 180 (19.3)

No 250 (33.2) 475 (63.2) 27 (3.6) 752 (80.7)
School performance

Unchanged 26 (47.3) 28 (50.9) 1 (1.8) .08 55 (5.9)

Better 26 (65.0) 11 (27.5) 3 (7.5) 40 (4.3)

Worse 55 (64.7) 27 (31.8) 3 (3.5) 85 (9.1)

Missing 250 (33.2) 475 (63.2) 27 (3.6) 752 (80.7)
School attendance

Unchanged 61 (57.0) 44 (41.1) 2 (1.9) <.001 107 (11.5)

Less 25 (69.4) 11 (30.6) 0 (0.0) 36 (3.9)

More 21 (56.8) 11 (29.7) 5 (13.5) 37 (4.0)

Missing 250 (33.2) 475 (63.2) 27 (3.6) 752 (80.7)
PGS-Ic

No problem with gambling 157 (32.6) 310 (64.3) 15 (3.1) <.001 482 (51.7)

Low risk of gambling problems 40 (43.0) 48 (51.6) 5 (5.4) 93 (10.0)

Moderate risk of gambling problems 39 (52.7) 34 (45.9) 1 (1.4) 74 (7.9)

Gambling problems 18 (56.3) 14 (43.8) 0 (0.0) 32 (3.4)

Missing 103 (41.0) 135 (53.8) 13 (5.2) 251 (26.9)
Kessler-6

Score 0-4: no psychological distress 79 (20.8) 286 (75.3) 15 (3.9) <.001 380 (40.8)

Score 5-24: moderate psychological distress 273 (50.5) 251 (46.4) 17 (3.1) 541 (58.0)

Missing 5 (45.5) 4 (36.4) 2 (18.2) 11 (1.2)
GASAd

Addicted/problem gamer 40 (66.7) 17 (28.3) 3 (5.0) <.001 60 (6.4)

Engaged gamer 36 (66.7) 17 (31.5) 1 (1.9) 54 (5.8)

No problem 281 (34.4) 507 (62.0) 30 (3.7) 818 (87.8)

aN/A: not applicable.

bA currency exchange rate of SEK 1=US $0.11 is applicable.

cPGS-I: Problem Gambling Severity Index.

dGASA: Game Addiction Scale for Adolescents.