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. 2022 Jan 25;10(1):e33059. doi: 10.2196/33059

Table 3.

Gaming behavior by demographic characteristics among participants 16 years to 24 years of age.

Characteristics Gaming behavior, n (%) P value Participants, n (%)

Increased Unchanged Decreased   Total
Total sample 87 (56.9) 59 (38.6) 7 (4.6) N/Aa 153 (100)
Gender

Female 34 (50.0) 31 (45.6) 3 (4.4) .27 68 (44.4)

Male 53 (62.4) 28 (32.9) 4 (4.7) 85 (55.6)
Employment status

Studying 59 (57.3) 38 (36.9) 6 (5.8) .89 103 (67.3)

Employed 22 (56.4) 16 (41.0) 1 (2.6) 39 (25.5)

Unemployed 5 (62.5) 3 (37.5) 0 (0.0) 8 (5.2)

Retired b

Other 1 (33.3) 2 (66.7) 0 (0.0) 3 (2.0)
Level of education

Primary school 27 (71.1) 10 (26.3) 1 (2.6) .25 38 (24.8)

Secondary school 43 (53.8) 32 (40.0) 5 (6.3) 80 (52.3)

University 17 (48.6) 17 (48.6) 1 (2.9) 35 (22.9)

Other
Disposable income (SEKc)

<20,000 64 (53.8) 48 (40.3) 7 (5.9) .04 119 (77.8)

20,000-40,000 23 (74.2) 8 (25.8) 0 (0.0) 31 (20.3)

>40,000 0 (0.0) 3 (100) 0 (0.0) 3 (2.0)
Loot box

Yes 16 (69.6) 6 (26.1) 1 (4.3) .19  23 (15.0)

No 33 (49.3) 32 (47.8) 2 (3.0) 67 (43.8)

Missing 38 (60.3) 21 (33.3) 4 (6.3) 63 (41.2)
Time at home

Much more 68 (64.8) 35 (33.3) 2 (1.9) .002 105 (68.6)

Slightly more 18 (47.4) 17 (44.7) 3 (7.9) 38 (24.8)

Unchanged 0 (0.0) 7 (77.8) 2 (22.2) 9 (5.9)

Less time 1 (100) 0 (0.0) 0 (0.0) 1 (0.7)
Change in alcohol habits

More alcohol 8 (42.1) 10 (52.6) 1 (5.3) .14 19 (12.4)

Unchanged 24 (54.5) 20 (45.5) 0 (0.0) 44 (28.8)

Less alcohol 35 (57.4) 23 (37.7) 3 (4.9) 61 (39.9)

Does not drink 20 (69.0) 6 (20.7) 3 (10.3) 29 (19.0)
Change in exercise habits

More exercise 30 (53.6) 25 (44.6) 1 (1.8) .22 56 (36.6)

Unchanged 13 (43.3) 15 (50.0) 2 (6.7) 30 (19.6)

Less exercise 40 (67.8) 16 (27.1) 3 (5.1) 59 (38.6)

Never 4 (50.0) 3 (37.5) 1 (12.5) 8 (5.2)
In school

Yes 58 (56.9) 39 (38.2) 5 (4.9) .96  102 (66.7)

No 29 (56.9) 20 (39.2) 2 (3.9) 51 (33.3)
School performance

Unchanged 9 (36.0) 15 (60.0) 1 (4.0) .15 25 (16.3)

Better 13 (61.9) 7 (33.3) 1 (4.8) 21 (13.7)

Worse 36 (64.3) 17 (30.4) 3 (5.4) 56 (36.6)

Missing 29 (56.9) 20 (39.2) 2 (3.9) 51 (33.3)
School attendance

Unchanged 30 (53.6) 25 (44.6) 1 (1.8) .02 56 (36.6)

Less 16 (66.7) 8 (33.3) 0 (0.0) 24 (15.7)

More 12 (54.5) 6 (27.3) 4 (18.2) 22 (14.4)

Missing 29 (56.9) 20 (39.2) 2 (3.9) 51 (33.3)
PGS-Id

No problem with gambling 24 (53.3) 20 (44.4) 1 (2.2) .76 45 (29.4)

Low risk of gambling problems 7 (43.8) 8 (50.0) 1 (6.3) 16 (10.5)

Moderate risk of gambling problems 13 (65.0) 7 (35.0) 0 (0.0) 20 (13.1)

Gambling problems 2 (40.0) 3 (60.0) 0 (0.0) 5 (3.3)

Missing 41 (61.2) 21 (31.3) 5 (7.5) 67 (43.8)
Kessler-6

Score 0-4: no psychological distress 10 (40.0) 14 (56.0) 1 (4.0) .16 25 (16.3)

Score 5-24: moderate psychological distress 74 (60.7) 44 (36.1) 4 (3.3) 122 (79.7)

Missing 3 (50.0) 1 (16.7) 2 (33.3) 6 (3.9)
GASAe

Addicted/problem gamer 13 (76.5) 3 (17.6) 1 (5.9) .20 17 (11.1)

Engaged gamer 9 (75.0) 3 (25.0) 0 (0.0) 12 (7.8)

No problem 65 (52.4) 53 (42.7) 6 (4.8) 124 (81.0)

aN/A: not applicable.

bNo responses to this category.

cA currency exchange rate of SEK 1=US $0.11 is applicable.

dPGS-I: Problem Gambling Severity Index.

eGASA: Game Addiction Scale for Adolescents.