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. 2022 Jan 25;10(1):e33059. doi: 10.2196/33059

Table 4.

Gaming behavior by demographic characteristics among participants 25 years to 39 years of age.

 Characteristics Gaming behavior, n (%) P value Participants, n (%)

Increased Unchanged Decreased

Total sample 146 (50.9) 126 (43.9) 15 (5.2) N/Aa 287 (100)
Gender

Female 81 (53.3) 65 (42.8) 6 (3.9) .48 152 (53.0)

Male 65 (48.1) 61 (45.2) 9 (6.7) 135 (47.0)
Employment status

Studying 33 (76.7) 9 (20.9) 1 (2.3) .004 43 (15.0)

Employed 93 (44.3) 104 (49.5) 13 (6.2) 210 (73.2)

Unemployed 15 (68.2) 7 (31.8) 0 (0.0) 22 (7.7)

Retired b

Other 5 (41.7) 6 (50.0) 1 (8.3) 12 (4.2)
Level of education

Primary school 5 (50.0) 5 (50.0) 0 (0.0) .74 10 (3.5)

Secondary school 53 (46.1) 54 (47.0) 8 (7.0) 115 (40.0)

University 80 (54.1) 61 (41.2) 7 (4.7) 148 (51.6)

Other 8 (57.1) 6 (42.9) 0 (0.0) 14 (4.9)
Disposable income (SEKc)

<20,000 52 (66.7) 21 (26.9) 5 (6.4) .01 78 (27.2)

20,000-40,000 82 (45.3) 91 (50.3) 8 (4.4) 181 (63.1)

>40,000 12 (42.9) 14 (50.0) 2 (7.1) 28 (9.8)
Loot box

Yes 28 (58.3) 17 (35.4) 3 (6.3) .45 48 (16.7)

No 84 (49.7) 77 (45.6) 8 (4.7) 169 (58.9)

Missing 34 (48.6) 32 (45.7) 4 (5.7) 70 (24.4)
Time at home

Much more 105 (59.3) 65 (36.7) 7 (4.0) .005 177 (61.7)

Slightly more 33 (38.8) 45 (52.9) 7 (8.2) 85 (29.6)

Unchanged 8 (32.0) 16 (64.0) 1 (4.0) 25 (8.7)

Less time  
Change in alcohol habits

More alcohol 20 (62.5) 9 (28.1) 3 (9.4) .003 32 (11.1)

Unchanged 53 (41.4) 73 (57.0) 2 (1.6) 128 (44.6)

Less alcohol 49 (58.3) 28 (33.3) 7 (8.3) 84 (29.2)

Does not drink 24 (55.8) 16 (37.2) 3 (7.0) 43 (15.0)
Change in exercise habits

More exercise 32 (47.8) 29 (43.3) 6 (9.0) .001 67 (23.3)

Unchanged 34 (37.4) 53 (58.2) 4 (4.4) 91 (31.7)

Less exercise 77 (65.3) 37 (31.4) 4 (3.4) 118 (41.1)

Never 3 (27.3) 7 (63.6) 1 (9.1) 11 (3.8)
In school

Yes 43 (68.3) 18 (28.6) 2 (3.2) .007 63 (22.0)

No 103 (46.0) 108 (48.2) 13 (5.8) 224 (78.0)
School performance

Unchanged 15 (65.2) 8 (34.8) 0 (0.0) .13 23 (8.0)

Better 10 (66.7) 3 (20.0) 2 (13.3) 15 (5.2)

Worse 18 (72.0) 7 (28.0) 0 (0.0) 25 (8.7)

Missing 103 (46.0) 108 (48.2) 13 (5.8) 224 (78.0)
School attendance

Unchanged 26 (66.7) 12 (30.8) 1 (2.6) .80 39 (13.6)

Less 8 (80.0) 2 (20.0) 0 (0.0) 10 (3.5)

More 9 (64.3) 4 (28.6) 1 (7.1) 14 (4.9)

Missing 103 (46.0) 108 (48.2) 13 (5.8) 224 (78.0)
PGS-Id

No problem with gambling 55 (45.8) 59 (49.2) 6 (5.0) .48 120 (41.8)

Low risk of gambling problems 23 (56.1) 15 (36.6) 3 (7.3) 41 (14.3)

Moderate risk of gambling problems 18 (58.1) 12 (38.7) 1 (3.2) 31 (10.8)

Gambling problems 12 (66.7) 6 (33.3) 0 (0.0) 18 (6.3)

Missing 38 (49.4) 34 (44.2) 5 (6.5) 77 (26.8)
Kessler-6

Score 0-4: no psychological distress 21 (29.6) 43 (60.6) 7 (9.9) <.001 71 (24.7)

Score 5-24: moderate psychological distress 124 (57.7) 83 (38.6) 8 (3.7) 215 (74.9)

Missing 1 (100) 0 (0.0) 0 (0.0) 1 (0.3)
GASAe

Addicted/problem gamer 21 (65.6) 9 (28.1) 2 (6.3) .14 32 (11.1)

Engaged gamer 16 (66.7) 7 (29.2) 1 (4.2) 24 (8.4)

No problem 109 (47.2) 110 (47.6) 12 (5.2) 231 (80.5)

aN/A: not applicable.

bNo responses to this category.

cA currency exchange rate of SEK 1=US $0.11 is applicable.

dPGS-I: Problem Gambling Severity Index.

eGASA: Game Addiction Scale for Adolescents.