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. 2022 Jan 25;10(1):e33059. doi: 10.2196/33059

Table 5.

The likelihood of increased gaming behavior (increased vs unchanged/decreased) among all participants (n=932).

Characteristics ORa (95% CI)
Age groups (years)

16-24 Reference

25-39 0.97 (0.63-1.50)

40-59 0.43 (0.27-0.68)

≥60 0.57 (0.33-0.97)
Time at home

Unchanged Reference

Much more 3.96 (2.15-7.28)

Slightly more 1.72 (0.89-3.31)

Less time 3.54 (0.44-28.28)
Change in alcohol habits

Unchanged Reference

More alcohol 1.62 (0.99-2.67)

Less alcohol 1.93 (1.34-2.78)

Does not drink 1.66 (1.05-2.61)
Kessler-6

Score 0-4: no psychological distress Reference

Score 5-24: moderate psychological distress 2.44 (1.73-3.44)
GASAb

No problem Reference

Engaged gamer 2.27 (1.23-4.20)

Addicted/problem gamer 2.37 (1.26-4.47)

aOR: odds ratio.

bGASA: Game Addiction Scale for Adolescents.