Table 2.
Related works in emotional design
| Authors | Design elements | Applications |
|---|---|---|
| Nezlek et al. [50] | Text (words) | To study whether people can generate emotions through emotional words (for example: anger, joy, love) |
| Dalacosta et al. [13] | Cartoonization (e.g. exaggerated, funny style); personification (e.g. human features and limbs) | Using cartoon characters to make scientific animations for pupils aged 10–11 to learn. The conclusions confirmed that cartoons and anthropomorphic characters greatly increase the effectiveness of learning |
| Kumar et al. [35] | Text (e.g. text size and text color); Interface color matching (e.g. warm tones, grayscale tones and dark tones) | The multimedia learning environment is designed with emotions to try to induce the user’s emotions and affect the learning effect |
| Uzun et al. [71] |
Hue (e.g. grayscale, full color); personification (e.g. human features); give the character emotion; with sound effects |
Scholars divide learning materials into four categories: color tone, personification, whether to give emotion, and whether to cooperate with actual sound effects for the study of learning effectiveness. The conclusion is that full-color learning is more effective than grayscale, but full-color textbooks with mood, personification, and appropriate sound effects are better |