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. 2022 Jan 7;8(1):e25. doi: 10.1192/bjo.2021.1078

Table 1.

Characteristics of studies included in the current review

Authors Year Total, N Mean age, years (range) Experimental design Primary outcome Outcome measure Location Intervention group Intervention description Intervention delivery Intervention group, n Control group Control group, n Main findings
David et al40 2019 96 13.02 (10−16) RCT Depression EATQ-R Romania REThink Progression through seven levels lasting maximum 50 min each iOS application 48 Waiting list 48 Participants reported reduced depressive mood symptoms following REThink (d = 0.84)
Dennis and O'Toole41 2014 38 22.34 (17−50) RCT Anxiety STAI USA ABMT Points earned through successful completion of tasks consisting of 16 blocks of 40 trials iOS application 19 Placebo training 19 Reduced subjective anxiety post-intervention in only the short ABMT condition
Dennis-Tiwary et al46 2016 42 20.60 (18−38) Non-RCT Anxiety STAI USA ABMT Points earned through successful completion of tasks consisting of 12 blocks of 40 trials iOS application 19 Placebo training 23 STAI scores did not reach significance; women reported improved performance on anxiety stress-related task
Fleming et al43 2012 30 14.9 (13−16) RCT Depression CDRS-R New Zealand SPARX Learned skills to navigate fantasy game-world consisting of seven modules at 20 min each Computer program 19 Waiting list 11 SPARX group reported significantly greater reduction in CDRS-R scores compared with waiting list
Knox et al47 2011 24 12.88 (9−17) Non-RCT Anxiety; depression MASC; CDI USA Freeze-Framer 2.0 and Journey to the Wild Divine Biofeedback programs where players interact with a fantasy world and face challenges to overcome when navigating Biofeedback and computer program 12 Waiting list 12 Intervention group reported reduced MASC and CDI scores compared with comparison group
Kuosmanen et al42 2017 66 17.60 (15−20) RCT Anxiety; depression GAD-7; SMFQ Ireland SPARX-R Learned skills to navigate fantasy game-world consisting of seven modules at 20 min each (revised version of SPARX) Computer program 30 No intervention 36 Non-significant treatment effect for both anxiety (P = 0.34) and depression (P = 0.88)
Lucassen et al48 2015 21 16.50 (13−19) Non-RCT Depression CDRS-R New Zealand Rainbow SPARX Learned skills to navigate fantasy game-world consisting of seven modules at 20 min each (revised version of SPARX to adapt program for sexual minority groups) Computer program 21 Depressive symptoms decreased significantly post-intervention (d = 1.01), which was maintained at 3-month follow-up
Merry et al24 2012 374 15.60 (12−19) RCT Depression CDRS-R New Zealand SPARX Learned skills to navigate fantasy game-world consisting of seven modules at 20 min each Computer program 187 Treatment as usual 187 Participants in intention-to-treat analysis reported mean reduction on CDRS-R scores with advantage to SPARX of 1.60 (P = 0.26) over comparison
Poppelaars et al44 2016 102 13.35 (11−16) RCT Depression RADS-2 The Netherlands SPARX Learned skills to navigate fantasy game-world consisting of seven modules at 20 min each Computer program 51 No intervention 51 Depressive symptoms decreased across all conditions with all conditions being equally effective
Scholten et al45 2016 138 13.27 (11−15) RCT Anxiety SCAS The Netherlands Dojo Biofeedback game in a fantasy world where players interact with characters, and are challenged by them, with emotion states reflected in the game world Biofeedback and computer program 70 Rayman 2: The Great Escape 68 Anxiety symptoms decreased in both conditions with equal improvement and no significant difference across the conditions
Shandley et al50 2010 266 20.50 (18−25) Non-RCT Anxiety/ depression KPDS Australia Reach Out Central Players roleplay as a character who must adjust to new a new environment and are encouraged to perform various ‘real-life’ actions in game to improve mood metre and progress Online gaming program 266 Women reported higher mean scores on the KPDS
Shepherd et al49 2018 6 14.67 (14−16) Non-RCT Depression CDRS-R New Zealand SPARX Learned skills to navigate fantasy game-world consisting of seven modules at 20 min each Computer program 6 SPARX led to significant reduction in CDRS-R scores post-intervention from baseline (P = 0.008)

RCT, Randomised Controlled Trials; EATQ-R, Early Adolescent Temperament Questionnaire-Revised; STAI, State-Trait-Anxiety-Inventory; ABMT, Attention Bias Modification Training; CDRS-R, Children's Depression Rating Scale-Revised; SPARX, Smart, Positive, Active, Realistic, X-factor thoughts; MASC, Multidimensional Anxiety Scale for Children; CDI, Children's Depression Inventory; GAD-7, General Anxiety Disorder Assessment, 7-items; SMFQ, Short Mood and Feelings Questionnaire; SPARX-R, Smart, Positive, Active, Realistic, X-factor thoughts-Revised; RADS-2, Reynolds Adolescent Depression Scale, 2nd Edition; SCAS, The Spence Children's Anxiety Scale; KPDS, Kessler Psychological Distress Scale.