Skip to main content
. 2022 Jan 24;10(1):e32400. doi: 10.2196/32400

Table 6.

Game evaluation details.

Second-level index Excellent, % Good, % Medium, % Poor, %
Perceived beauty first-level index, mean (SD)

Clear interface design 34 (68) 12 (24) 4 (8) 0
Reasonable interface menu 29 (58) 17 (34) 4 (8) 0
New and interesting interface 28 (56) 13 (26) 8 (16) 1 (2)
Beautifully crafted interface 26 (52) 16 (32) 7 (14) 1 (2)
Pleasant interface 22 (44) 18 (36) 9 (18) 1 (2)
Availability first-level index, mean (SD)

Easy to remember 28 (56) 11 (22) 11 (22) 0
Easy to play 29 (58) 14 (28) 7 (14) 0
Easy to learn 35 (70) 10 (20) 5 (10) 0
The game runs stably without faults 24 (48) 10 (20) 13 (26) 3 (6)
System feedback is obviously timely and appropriate 28 (56) 16 (32) 6 (12) 0
Educational first-level index, mean (SD)

Knowledge feedback is clear and timely 32 (64) 15 (30) 3 (6) 0
Levels conform to the regular pattern of learning 28 (56) 16 (32) 6 (12) 0
Reliable content, flexible and diverse forms 34 (68) 12 (24) 4 (8) 0
Clear learning goals 30 (60) 14 (28) 5 (10) 1 (2)
Balance of skill and challenge 29 (58) 16 (32) 5 (10) 0
Gameplay first-level index, mean (SD)

Suitable challenge 21 (42) 17 (34) 12 (22) 0
Reasonable incentives 25 (50) 17 (34) 8 (16) 0
Optional 20 (40) 25 (50) 5 (10) 0
Attractive plot 17 (34) 20 (40) 12 (24) 1 (2)
Clear rules of the game 29 (58) 19 (38) 2 (4) 0
Learning needs

The learning content of the game meets or exceeds the needs of learners 31 (62) 15 (30) 4 (8) 0

The function of the game meets or exceeds the needs of learners 23 (46) 23 (46) 4 (8) 0