Table 6.
Game evaluation details.
| Second-level index | Excellent, % | Good, % | Medium, % | Poor, % |
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|
| Perceived beauty first-level index, mean (SD) | ||||||
|
|
Clear interface design | 34 (68) | 12 (24) | 4 (8) | 0 |
|
| Reasonable interface menu | 29 (58) | 17 (34) | 4 (8) | 0 |
|
|
| New and interesting interface | 28 (56) | 13 (26) | 8 (16) | 1 (2) |
|
|
| Beautifully crafted interface | 26 (52) | 16 (32) | 7 (14) | 1 (2) |
|
|
| Pleasant interface | 22 (44) | 18 (36) | 9 (18) | 1 (2) |
|
|
| Availability first-level index, mean (SD) | ||||||
|
|
Easy to remember | 28 (56) | 11 (22) | 11 (22) | 0 |
|
| Easy to play | 29 (58) | 14 (28) | 7 (14) | 0 |
|
|
| Easy to learn | 35 (70) | 10 (20) | 5 (10) | 0 |
|
|
| The game runs stably without faults | 24 (48) | 10 (20) | 13 (26) | 3 (6) |
|
|
| System feedback is obviously timely and appropriate | 28 (56) | 16 (32) | 6 (12) | 0 |
|
|
| Educational first-level index, mean (SD) | ||||||
|
|
Knowledge feedback is clear and timely | 32 (64) | 15 (30) | 3 (6) | 0 |
|
| Levels conform to the regular pattern of learning | 28 (56) | 16 (32) | 6 (12) | 0 |
|
|
| Reliable content, flexible and diverse forms | 34 (68) | 12 (24) | 4 (8) | 0 |
|
|
| Clear learning goals | 30 (60) | 14 (28) | 5 (10) | 1 (2) |
|
|
| Balance of skill and challenge | 29 (58) | 16 (32) | 5 (10) | 0 |
|
|
| Gameplay first-level index, mean (SD) | ||||||
|
|
Suitable challenge | 21 (42) | 17 (34) | 12 (22) | 0 |
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| Reasonable incentives | 25 (50) | 17 (34) | 8 (16) | 0 |
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| Optional | 20 (40) | 25 (50) | 5 (10) | 0 |
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| Attractive plot | 17 (34) | 20 (40) | 12 (24) | 1 (2) |
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| Clear rules of the game | 29 (58) | 19 (38) | 2 (4) | 0 |
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| Learning needs | ||||||
|
|
The learning content of the game meets or exceeds the needs of learners | 31 (62) | 15 (30) | 4 (8) | 0 |
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|
|
The function of the game meets or exceeds the needs of learners | 23 (46) | 23 (46) | 4 (8) | 0 |
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