Table 1.
Study 1 | Study 2 | |||||
---|---|---|---|---|---|---|
Gender |
n |
Percentage |
n |
Percentage |
||
Male | 120 | 56.6% | 248 | 75.4% | ||
Female | 84 | 39.6% | 74 | 22.5% | ||
Non-Binary | 5 | 2.4% | 5 | 1.5% | ||
Prefer not to answer | 2 | .9% | 2 | .6% | ||
No Response | 1 | .5% | – | – | ||
Average videogame engagement |
n |
Percentage |
n |
Percentage |
||
Play every day | 146 | 68.9% | 250 | 76.0% | ||
Play at least once a week | 59 | 27.8% | 73 | 22.2% | ||
Play at least once a month | 7 | 3.3% | 6 | 1.8% | ||
Employment∗ |
n |
Percentage |
n |
Percentage |
||
Currently employed | 171 | 80.7% | 218 | 66.3% | ||
Currently studying | 88 | 41.5% | 144 | 43.8% | ||
Age (in years) |
Range |
M |
SD |
Range |
M |
SD |
17–65 | 28.36 | 9.14 | 17–57 | 27.44 | 8.49 | |
Weekly videogame engagement (in hours) |
Range |
M |
SD |
Range |
M |
SD |
1–75 | 15.48 | 13.00 | 1–90 | 20.43 | 14.89 |
Participant information provided for both study 1 and 2 to allow for easy comparison. Study 1 N = 212. Study 2 N = 329. ∗Participants were able to answer yes to both currently working and currently studying. Descriptive data analysed using SPSS version 27.