Table 3.
Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|
1. In-Game Need Satisfaction | – | .110 | .122 | .654∗∗ | .366∗∗ | -.044 | .109 | .287∗∗ | .107 |
2. Important Life Domain NS | .110 | – | -.614∗∗ | .067 | -.088 | .508∗∗ | .445∗∗ | -.135∗ | -.344∗∗ |
3. Important Life Domain NF | .122 | -.614∗∗ | – | .132 | .359∗∗ | -.528∗∗ | -.399∗∗ | .286∗∗ | .605∗∗ |
4. Harmonious Passion | .654∗∗ | .067 | .132 | – | .317∗∗ | -.045 | .075 | .159∗ | .150∗ |
5. Obsessive Passion | .366∗∗ | -.088 | .359∗∗ | .317∗∗ | – | -.193∗∗ | -.033 | .656∗∗ | .260∗∗ |
6. Satisfaction with Life | -.044 | .508∗∗ | -.528∗∗ | -.045 | -.193∗∗ | – | .508∗∗ | -.214∗∗ | -.557∗∗ |
7. Vitality | .109 | .445∗∗ | -.399∗∗ | .075 | -.033 | .508∗∗ | – | -.095 | -.491∗∗ |
8. Problematic Videogame Play | .287∗∗ | -.135∗ | .286∗∗ | .159∗ | .656∗∗ | -.214∗∗ | -.095 | – | .187∗∗ |
9. Psychological Distress | .107 | -.344∗∗ | .605∗∗ | .150∗ | .260∗∗ | -.557∗∗ | -.491∗∗ | .187∗∗ | – |
N = 212. ∗∗ correlation significant at the 0.01 level (2 tailed). ∗ correlation significant at the 0.05 level (2 tailed). NS = Need Satisfaction. NF = Need frustration.