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. 2022 Feb 10;131:107232. doi: 10.1016/j.chb.2022.107232

Table 4.

Bivariate correlations between all variables in study 2.

Variable 1 2 3 4 5 6 7 8 9
1. In-Game Need Satisfaction .093 .075 .496∗∗ .212∗∗ .117 .138 .265∗∗ .012
2. Important Life Aspect NS .093 -.635∗∗ .068 -.094 .430∗∗ .437∗∗ -.061 -.398∗∗
3. Important Life Aspect NF .075 -.635∗∗ .030 .231∗∗ -.378∗∗ -.426∗∗ .261∗∗ .625∗∗
4. Harmonious Passion .469∗∗ .068 .030 .097 .089 .178∗∗ .093 -.091
5. Obsessive Passion .212∗∗ -.094 .231∗∗ .097 -.056 .005 .629∗∗ .059
6. Satisfaction with Life .117 .430∗∗ -.378∗∗ .089 -.056 .567∗∗ -.130 -.519∗∗
7. Vitality .138 .437 -.426∗∗ .178∗∗ .005 .567∗∗ -.081 -.496∗∗
8. Problematic Videogame Play .265∗∗ -.061 .261∗∗ .093 .629∗∗ -.130 -.081 .226∗∗
9. Psychological Distress .012 -.398∗∗ .625∗∗ -.091 .059 -.519∗∗ -.496∗∗ .226∗∗

N = 329. ∗∗ correlation significant at the 0.01 level (2 tailed). correlation significant at the 0.05 level (2 tailed). Data here analysed in SPSS version 27.