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. 2022 Feb 10;17(2):e0263645. doi: 10.1371/journal.pone.0263645

Table 5. MGUS total and subfactor scores by game genre.

1 2 3 4 5 6 7 F (6, 2692–2746) p Post-Hoc
M SD M SD M SD M SD M SD M SD M SD
MGUS Total 32.92 10.66 34.28 11.35 35.36 11.15 32.35 10.36 33.78 10.64 32.68 11.82 27.89 8.34 46.159 .000 all genre>7***
3>4*
Tolerance 4.71 1.64 5.15 1.93 5.31 1.95 4.63 1.58 5.11 1.85 4.61 1.79 4.00 1.34 52.459 .000 all genre>7***
3>1*,4***,6***
2>4*
Withdrawal 4.10 1.62 4.51 1.78 4.63 1.84 3.97 1.41 4.49 1.62 4.26 1.76 3.71 1.23 30.043 .000 2,3,5,6>7***
3>1*,4***
2>4***
Excessive Time Spent 5.57 2.22 5.55 2.26 5.72 2.23 5.57 2.31 5.49 2.03 5.35 2.19 4.50 1.84 31.853 .000 all genre>7***
Regulation Damage 4.99 2.30 4.95 2.13 5.20 2.16 4.80 2.18 5.00 2.11 5.04 2.35 4.09 1.67 26.658 .000 all genre>7***
Compulsive Use 5.00 2.02 5.10 1.99 5.16 1.83 4.71 1.76 4.81 1.72 4.85 1.98 4.11 1.49 33.468 .000 all genre>7***
Neglect of Everyday Life 3.79 1.13 4.27 1.45 4.39 1.57 4 1.34 4.17 1.36 3.94 1.55 3.57 1.04 32.780 .000 2,3,4,5>7***
3>1***,4*,6*
2>1***
Continued Use despite Side Effects 4.74 1.80 4.76 1.78 5.06 1.93 4.60 1.79 4.82 1.82 4.70 2.00 3.94 1.39 35.231 .000 all genre>7***

Note: Welch F is presented to correct this measure because it does not meet the equal variance assumptions.

1 = RPG, 2 = FPS, 3 = RTS, 4 = Racing, 5 = Sports, 6 = Arcade/Shooting, 7 = Comparison Group.