Table 5. MGUS total and subfactor scores by game genre.
1 | 2 | 3 | 4 | 5 | 6 | 7 | F (6, 2692–2746) | p | Post-Hoc | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | ||||
MGUS Total | 32.92 | 10.66 | 34.28 | 11.35 | 35.36 | 11.15 | 32.35 | 10.36 | 33.78 | 10.64 | 32.68 | 11.82 | 27.89 | 8.34 | 46.159 | .000 | all genre>7*** |
3>4* | |||||||||||||||||
Tolerance | 4.71 | 1.64 | 5.15 | 1.93 | 5.31 | 1.95 | 4.63 | 1.58 | 5.11 | 1.85 | 4.61 | 1.79 | 4.00 | 1.34 | 52.459 | .000 | all genre>7*** |
3>1*,4***,6*** | |||||||||||||||||
2>4* | |||||||||||||||||
Withdrawal | 4.10 | 1.62 | 4.51 | 1.78 | 4.63 | 1.84 | 3.97 | 1.41 | 4.49 | 1.62 | 4.26 | 1.76 | 3.71 | 1.23 | 30.043 | .000 | 2,3,5,6>7*** |
3>1*,4*** | |||||||||||||||||
2>4*** | |||||||||||||||||
Excessive Time Spent | 5.57 | 2.22 | 5.55 | 2.26 | 5.72 | 2.23 | 5.57 | 2.31 | 5.49 | 2.03 | 5.35 | 2.19 | 4.50 | 1.84 | 31.853 | .000 | all genre>7*** |
Regulation Damage | 4.99 | 2.30 | 4.95 | 2.13 | 5.20 | 2.16 | 4.80 | 2.18 | 5.00 | 2.11 | 5.04 | 2.35 | 4.09 | 1.67 | 26.658 | .000 | all genre>7*** |
Compulsive Use | 5.00 | 2.02 | 5.10 | 1.99 | 5.16 | 1.83 | 4.71 | 1.76 | 4.81 | 1.72 | 4.85 | 1.98 | 4.11 | 1.49 | 33.468 | .000 | all genre>7*** |
Neglect of Everyday Life | 3.79 | 1.13 | 4.27 | 1.45 | 4.39 | 1.57 | 4 | 1.34 | 4.17 | 1.36 | 3.94 | 1.55 | 3.57 | 1.04 | 32.780 | .000 | 2,3,4,5>7*** |
3>1***,4*,6* | |||||||||||||||||
2>1*** | |||||||||||||||||
Continued Use despite Side Effects | 4.74 | 1.80 | 4.76 | 1.78 | 5.06 | 1.93 | 4.60 | 1.79 | 4.82 | 1.82 | 4.70 | 2.00 | 3.94 | 1.39 | 35.231 | .000 | all genre>7*** |
Note: Welch F is presented to correct this measure because it does not meet the equal variance assumptions.
1 = RPG, 2 = FPS, 3 = RTS, 4 = Racing, 5 = Sports, 6 = Arcade/Shooting, 7 = Comparison Group.