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. 2022 Feb 10;17(2):e0263645. doi: 10.1371/journal.pone.0263645

Table 6. Adolescent Personality Questionnaire total and subfactor scores by game genre.

1 2 3 4 5 6 7 F(6, 2753) p Post-Hoc
M SD M SD M SD M SD M SD M SD M SD
APQ Total 68.58 13.86 70.59 14.69 70.02 16.32 67.20 13.61 70.60 12.32 68.27 15.99 71.37 15.09 3.036 .006 7>4**
Self-Esteem 12.34 2.90 12.35 2.94 12.36 3.11 11.86 2.76 12.50 2.93 11.76 3.30 12.62 3.08 3.238 .004 7>6**
Openness 11.21 3.15 11.45 2.94 11.30 3.19 10.67 2.96 11.23 2.57 11.18 3.17 11.32 3.21 1.326 .242
Conscientiousness 11.11 2.59 11.07 2.77 11.22 3.02 10.56 2.76 11.37 2.55 11.01 3.12 11.35 2.97 2.246 .036 7>4**
Social Leadership 9.76 3.25 10.67 3.12 10.47 3.27 9.93 2.97 10.78 2.61 10.03 3.18 10.49 3.28 2.738 .012
Empathy 11.55 2.74 12.15 2.81 11.97 3.03 11.80 2.80 11.87 2.41 11.66 3.02 12.38 2.92 3.824 .001 7>1***
Sense of Community 12.58 2.74 12.88 2.78 12.67 3.01 12.35 2.58 12.82 2.36 12.61 2.98 13.19 2.83 4.357 .000 7>3*,4**

1 = RPG, 2 = FPS, 3 = RTS, 4 = Racing, 5 = Sports, 6 = Arcade/Shooting, 7 = Comparison Group.