Table 5.
Author/Year | AI Tool | Features/Model Used for Training | Type of Technology | Learning Area Addressed | Effectiveness |
---|---|---|---|---|---|
AI Assistive Tools Used to Teach Students with ADHD. | |||||
2014 [61] | KAR robot | - | Assistive technology | Improve social skills via storytelling. | Improves children’s cognitive performance. |
2015 [62] | Child activity sensing and training tool |
|
Real time assistive technology | Real-time assistive tool that tracks activities and helps students sustain attention. | An assistive intervention that is based on a smartphone and has the potential to aid a child with ADHD who has lost focus in his/her work. |
2018 [63,64] | WatchMinder vibrating watch |
|
Wearable technology | Helps to send constant reminders to students to refocus on their work. | The watch has been effective as a simple memory aid for ADHD children with the auditory or vibrating alarm feature. The watch has been found to be affordable, durable, dependable and effective by users [65] |
2018 [63] | Speech recognition software (Dragon Naturallyspeaking(Dragon Sytems company, United States, version 15, /Voice Finger/ViaTalk (LLC Company, New York/Tazti (Voice Tech Group company, United States) |
|
Assistive technology | Replaces writing activity with speech to allow students to express themselves efficiently without tiring themselves | Dragon Naturallyspeaking, Voice Finger, Via Talk, Tazti softwares have been reported to be beneficial to students with ADHD and resulted in improvement in the areas of writing, reading and spelling [65] |
2018 [63,67] | Talking calculators |
|
Assistive technology | Helps students hear and process numbers easily for mathematics. | Students are able to complete assessments faster with the help of the calculator and has helped students gain independence [67] |
AI assistive tools used to teach students with Dyslexia. | |||||
2013 [68] | Intelligent dyslexic system | Machine learning algorithm, visualisation concept | Assistive technology | Helps students gain knowledge on alphabets and letters | The technology has the potential to improve the reading and writing skills of students. |
2014 [69] | Agent DYSL adaptive reading system | Machine learning algorithm, Mel-frequency cepstral coefficients, discrete cosine transform | Assistive technology | Enables the personalisation of reading environment of Greek students. | Students’ reading pace and accuracy were increased. |
2015 [70] | Computer-based learning model | Machine learning technique | - | Explores the use of machine learning method to improve effectiveness of learning process. | - |
2017 [71] | Applications for reading and writing (Learning Ally, Natural reader, dyslexia quest, sound literacy, ginger page, v books pdf voice reader, openWeb, reading intro by OZ phonics, OCR instantly pro, MindMeister) |
Generation of audio files, pytorch deep convolutional text-to-speech models (PytorchDcTts) |
Digital application | Helps students with reading and writing skills. | Audiobooks, such as learning Ally, has enabled students to gain confidence, independence and success [72]. |
2018 [73] | DIMMAND, capturaTalk application |
|
Digital application | Provides tailored interventions for difficulties encountered in literacy. | Information is not available. |
2020 [74] | Voice dream reader, natural reader, web reader |
|
Digital application | Helps with building reading skills. | E-readers have been found to generally improve reading speed and comprehension as compared to reading on paper [75]. |
2020 [76,77] | DytectiveU |
|
Digital application | Provides personalised game-based exercises to enhance specific cognitive skills related linked to dyslexia. | The DytectiveU application is reported to be able to offer students a variety of actions that are helpful in the learning of reading and writing [78]. |
2020 [79] | Generative adversarial network | Conversion of image/speech to text | Assistive technology | Converts natural language text to images to aid students in their learning. | - |
AI assistive tools used to teach students with ASD. | |||||
2011 [80] | LIFEisGAME game |
|
Digital application | To teach students to recognise facial emotions. | Information is not available. |
2017 [81,82] | ‘Empower me’ application |
|
Wearable technology | Encourages social interaction between user and peers/educators. | Students were able to improve their social skills using the Google glass. It was also reported to be fun, useful and engaging [83]. |
2018 [84,85] | Kaspar robot |
|
Assistive technology | Helps enhance social interaction skills. | The human-like body and features of Kaspar have been reported to help an ASD student to be more interactive [87]. |
2018 [88] | ABA flashcards- Emotions, Autism emotion, conversation builder, emotions and feelings- autism, Find me, Kid in storybook maker, learning with Rufus, Look in my eyes: Train engineer, Model me going places 2, Pictello, Social stories, Special stories, The social express, Toca Boca |
|
Digital application | Teaches social skills | Information is not available. |
2018 [88] | ABA find it, Agnitus, Autism learning games- camp discovery, Intro to letters, Intro to Math, Math Bingo, Pop Math, Starfall ABC, Word wagon |
|
Digital application | Helps in different learning areas | The camp discovery enabled participants to show high learning rates over a short period of time. It has been suggested that the application teaches the selected skills effectively [89]. |
2019 [90] | Emotify game |
|
Digital application | Helps students to recognise and express feelings. | The application caused participants to experience more engagement and exhibit higher behavioural intentions towards it [91]. |
2019 [92,93] | Milo, NAO, Pepper, Aisoy 1, Keepon robots |
|
Assistive technology | Helps build social and communication skills. | Social robots, such as NAO, have been reported to improve social skills in students, especially in terms of eye contact and concentration. Nonverbal children also reportedly started pronouncing some words [95]. |
2020 [88,96] | GoTalks speech generating device, AAC speech buddy, Proloquo2go, talking Larry, Touch chat HD, VAST autism 1-Core |
|
Augmentative/alternative communication device | Helps with building communication skills. | Review studies report that high-technology speech generating devices are very effective in teaching manding, intraverbal and multistep tacting to ASD students [98]. |
2020 [96,99,100] | Facesay games |
|
Digital application | Software games help recognise behavioural and emotional clues and enhance social skills. | Facesay application is found to be very promising, cost-effective and efficient for teaching affect recognition and mentalising constructs to high-functioning ASD students [101]. |
2020 [102] | Personalised ‘Kiwi’ robot for learning |
|
Assistive technology | Adapts lessons according to students’ changing needs. | Kiwi robot has been reported to improve the Maths skills and social skills in ASD students who were part of the study group [103]. |
2020 [96] | Life skills winner application |
|
Digital application | Teaches students daily living skills through the application. | Information is not available. |
2020 [103] | PvBOT robot | LEGO Mindstorms EV3 model | Assistive technology | Helps to teach students ‘place value’ concept in Mathematics. | PvBOT is helpful in motivating students to pay attention and stay focused for a longer period. |
2021 [104] | Squizzy educational software | Scrum methodology | Assistive technology | Helps children stay focused during activities that involve cognition, such as colour selection or using pictures. | Effective in the cognitive aspect of therapy. |