Table 1.
Focus Area | Command and Control Warfare | ||||
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Mode | Traditional (T) | Modern (M) | |||
Warfare Domain | Land (L) | Sea (S) | Air (A) | Cyber (C) | Space (Sp) |
Warfare Type | Resource Allocation Warfare (RAW) or Information Warfare (IW) or Weapon Control Wafare (WCW) or Adversary Monitoring Warfare (AMW) |
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Game Theory Categorisation 1 | Non-Cooperative (NCo) or Cooperative (Co) |
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Game Theory Categorisation 2 | Sequential (Seq) or Simultaneous (Sim) |
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Game Theory Categorisation 3 | Discrete (D) or Continuous (C) |
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Game Theory Categorisation 4 | Zero Sum (ZS) or Non-Zero Sum (NZS) |
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Number of Players | 2 player (2P) or 3-player (3P) or More than three-player (NP) |