Table 2.
The BD-rate, BD-PSNR in geometric component, and runtime for our method compared with V-PCC.
| Sequences | voxelSize = 2 | voxelSize = 4 | ||||
|---|---|---|---|---|---|---|
| BD-Rate (%) | BD-PSNR (dB) | Time-Reduction (%) | BD-Rate (%) | BD-PSNR (dB) | Time-Reduction (%) | |
| Red | −1.7074 | 0.0269 | 34.50 | −1.8712 | 0.1275 | −47.18 |
| Soldier | −1.0711 | 0.0421 | 31.93 | −9.7654 | 0.4410 | −57.97 |
| Long | −0.3460 | 0.0250 | 33.62 | −1.1740 | 0.0520 | −54.12 |
| Loot | −0.8159 | 0.0507 | 33.46 | −5.5974 | 0.2262 | −52.4 |
| Ricardo | −1.4667 | 0.0559 | 36.62 | −4.4987 | 0.1152 | −49.35 |
| Phil | −3.5791 | 0.1685 | 34.40 | −6.7303 | 0.2155 | −52.46 |
| Basketball_player | −2.7974 | 0.2752 | 31.44 | −2.3516 | 0.0471 | −44.83 |
| Dancer | −2.3710 | 0.0568 | 33.09 | −2.9765 | 0.0616 | −45.81 |
| Average | −3.1455 | 0.0876 | 33.63 | −4.3706 | 0.1608 | −50.52 |