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. 2022 Feb 7;22(3):1262. doi: 10.3390/s22031262

Table 2.

The BD-rate, BD-PSNR in geometric component, and runtime for our method compared with V-PCC.

Sequences voxelSize = 2 voxelSize = 4
BD-Rate (%) BD-PSNR (dB) Time-Reduction (%) BD-Rate (%) BD-PSNR (dB) Time-Reduction (%)
Red −1.7074 0.0269 34.50 −1.8712 0.1275 −47.18
Soldier −1.0711 0.0421 31.93 −9.7654 0.4410 −57.97
Long −0.3460 0.0250 33.62 −1.1740 0.0520 −54.12
Loot −0.8159 0.0507 33.46 −5.5974 0.2262 −52.4
Ricardo −1.4667 0.0559 36.62 −4.4987 0.1152 −49.35
Phil −3.5791 0.1685 34.40 −6.7303 0.2155 −52.46
Basketball_player −2.7974 0.2752 31.44 −2.3516 0.0471 −44.83
Dancer −2.3710 0.0568 33.09 −2.9765 0.0616 −45.81
Average −3.1455 0.0876 33.63 −4.3706 0.1608 −50.52