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. 2022 Feb 7;22(3):1250. doi: 10.3390/s22031250

Table 8.

Related work of using AR with ASD.

A_ID Year Country Evaluation Time Intervention Research Strategy Methodology Device Type Skills Targeted Limitations
A_1 [78] 2016 Taiwan 4 weeks Video-modeling storybook Experiment Qualitative Tablets Facial expressions A bias in choosing participants in the experiment.
A_2 [79] 2018 n.d. n.d. n.d. Experiment Qualitative Mobile devices Social communication skills and cognitive skills They received all 4 applications and their interactions with AR applications were during one day.
There are no sound effects.
A_3 [80] 2020 n.d. 8 weeks Social story and sequence learning approach Experiment Qualitative Tablets Social communication skills To use the system requires physical community storybooks and script cards
A_4 [81] 2020 Taiwan 5 weeks Visual framework of the concept map (cm) Experiment Qualitative Computers Social communication skills There are several physical setup for the training system
A_5 [81] 2020 Qatar n.d. n.d. Experiment Qualitative Mobile devices cognitive skills You need a caregiver’s intervention in determining the level of a game based on the individual’s need and level.
A_6 [83] 2020 n.d. 7 days Kinect sensor Experiment Qualitative Computers n.d.
A_7 [84] 2015 Portugal n.d. Alternative communication (pecs concept in some stages) and applied behaviour analysis strategies Experiment Qualitative Computers Social communication skills The system needs the correct cards to work
A_8 [85] 2019 n.d. n.d. Optical see-through (ost) Case study Qualitative Head-mounted devices Facial expressions Occluding real-world objects is not one of the strengths of ost ar displays.
The design works better in indoor settings without strong light coming through the headset.
Users with different pupil distances might experience differences in the depths of the rendering in 3d space.
A_9 [86] 2015 Taiwan 1 month and 2 weeks A self-facial modeling learning system Experiment Qualitative Computers Facial expressions It’s a complicated process while creating 3d characters.
The number of participants is small
A_10 [87] 2019 Taiwan n.d. Key partial video with action
Auto organizational menu (aom)
Experiment Qualitative Smartphones Social communication skills The number of participants is small.
The results are unclear
The complexity of scanning shapes to represent them with ar
A_11 [88] 2018 n.d. n.d. Books Case study Qualitative n.d. cognitive skills The ambiguity of the research methodology
It did not clarify what is new in it
A_12 [89] 2020 n.d. n.d. Deep convolutional neural networks Experiment Qualitative Smartphones Facial expressions It is impractical in the communication process as users will need to place their phone cameras and point them towards whomever they are talking to.
Participant details and duration of the experiment were not shown.
A_13 [90] 2019 n.d. n.d. Discrete trial teaching (dtt) approach Case study Qualitative Smartglasses Daily living skills The system has not yet been evaluated to verify the extent to which autistic children acquire certain skills after using the system.
A_14 [91] 2020 Taiwan 18-week n.d. Experiment Qualitative Smartphone Facial expression They do not support independence and require a physical therapist for interaction and encouragement processes
A_15 [92] 2018 n.d. n.d. n.d. Case study Qualitative Mobile devices cognitive skills There are many technical glitches that make the use of the application restricted with some restrictions
A_16 [93] 2018 Usa 3-week Face2face module Case study Qualitative Smartglasses Social communication skills The face2face unit is not a precisely described unit that contains a series of levels and difficulty settings
A_17 [94] 2018 Taiwan Four months and two weeks Concept map (cm) strategy Experiment Qualitative Tablets Social communication skills Gestures and facial expressions are not designed for avatar
A_18 [95] 2018 n.d. n.d. StorybookLeap motion controller Experiment Qualitative Computers Social communication skills Using computers that require many other devices to read the marker story
A_19 [96] 2020 Brazil 3 years Pecs concept Experiment Qualitative Mobile devices cognitive skills No numbers are showing the results of the trial during the intervention phase.
A_20 [97] 2019 Malaysia n.d. Phonetic reading system Experiment Qualitative Mobile devices cognitive skills Difficulty scanning the ar marker card due to the vibration of the mobile device or the light
A_21 [98] 2020 n.d. n.d. Kinect skeletal tracking (kst) system Experiment Qualitative Computers Social communication skills Animations are animated by coaches in 3d contextual backgrounds on the screen.
A_22 [99] 2020 n.d. n.d. n.d. Experiment Qualitative Mobile devices cognitive skills The system was built without the involvement of the autism specialist or caregivers