Skip to main content
. 2022 Feb 7;22(3):1250. doi: 10.3390/s22031250

Table 9.

The related studies of serious games with ASD.

A_ID Year Country Evaluation Time Research Strategy Methodology Device
Type
Targeted
Skills
Activity Modality Interaction Style
Environment Limitations
S_1 [100] 2020 n.d. n.d. case study Quantity n.d. cognitive Skills Mental Visual, Auditory Tangible interfaces
2D Interpreting and describing all possible reactions in a child ASD is difficult
S_2 [101] 2017 Canada 2 days Experiment Qualitative computer Social and communication skills Mental Visual, Auditory, Haptic Tangible interfaces 2D The complexity of the proposed system building tools and needs news to operate.
The experiment was only performed on males
S_3 [102] 2018 UK n.d. Experiment Qualitative laptop cognitive Skills Physical exertion,
Mental
Visual, Auditory Kinect and mouse 2D,
multi-player games
Cessation and absence of some participants from the experiment.
S_4 [103] 2015 Germany n.d. Experiment Qualitative Mobile devices Facial expressions Skills Mental Visual, Auditory Tangible interfaces 2D There are no motivational phrases when he finishes the stages to encourage the child
S_5 [105] 2020 Egypt n.d. Experiment Qualitative computer cognitive Skills Mental Visual, Auditory Keyboarded 2D/3D The difficulty is configurable to make it more suitable for every child.
S_6 [123] 2016 n.d. n.d. Experiment Qualitative mobile device Facial expressions Skills Mental Visual, Auditory Tangible interfaces 2D It depends on the presence of an official dealing with the program
S_7 [106] 2016 Philippines n.d. Experiment Qualitative mobile device cognitive Skills Mental Visual, Auditory Tangible interfaces n.d. Lacks the side of interaction and attraction and does not benefit from the standards of serious games
S_8 [107] 2019 n.d. n.d. Experiment Qualitative Tablets Social and communication skills Mental Visual, Auditory Tangible interfaces 2D Limiting the time in the fourth, fifth, and sixth stages may cause the child to become distracted.
S_9 [108] 2017 n.d. n.d. Experiment Qualitative computer cognitive Skills Mental Visual, Auditory keyboard and a mouse 3D Control of the keyboard is difficult for children because there are many commands (such as space to jump, mouse to move the camera, etc.)
S_10 [109] 2016 Serbia 2 weeks Experiment Qualitative computer Motor and cognitive Skills Physical exertion,
Mental
Visual, Auditory Kinect 2D There are no specific periods in the game that the child loses focus
S_11 [110] 2018 n.d. n.d. Experiment Qualitative computer cognitive Skills Mental Visual, Auditory n.d. 2D The serious game concept has not been used in an interestingly and attractively way to the target age group
S_12 [111] 2015 n.d. n.d. case study Qualitative mobile device Emotional Skills Mental Visual, Auditory Tangible interfaces AR The number of attempts to reach the correct answer is open and may affect the results of the child’s evaluation