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. 2022 Feb 7;22(3):1250. doi: 10.3390/s22031250

Table 10.

The related studies of PECS applications with ASD.

A_ID Year Type Country Participants Num_Phases Evaluation Time Device Type Intervention Research Strategy Methodology Limitations
P_1 [112] 2015 Journal Taiwan 11 3 four-week Tablets Child-computer interaction Experiment Qualitative The study was based on the concept of PECS, not the application of stages
P_2 [113] 2016 Journal n.d. n.d. 3 n.d. Mobile devices Augmented reality quasi-experimental Qualitative Conducted on children between the ages of 6 and 11 years.
Is long-term use of mobile phones leads to further isolate the child?
The evaluation time is short.
P_3 [114] 2018 Journal n.d. 4 6 n.d. Mobile devices Augmented reality Case study Qualitative Using virtual reality instead of augmented reality as the interfaces illustrate this.
P_4 [115] 2018 Journal Indonesia 12 4 n.d. smart phones Augmented reality experimental qualitative Use the traditional PIECE image.
The time for an experiment is not clear.
P_5 [116] 2018 Journal Indonesia n.d. 4 n.d. n.d. n.d. quasi-experimental Quantitative Lacks expressions of encouragement and attraction to the child
P_6 [117] 2019 Conference South America 9 3 n.d. Mobile devices TEACCH
Methodology
And Autisdata software
experimental qualitative I lack attraction and encouragement in the app
P_7 [118] 2018 Journal n.d. n.d. 4 n.d. Mobile devices n.d. experimental Qualitative The pull-out process can be complicated for a child
The images used are not interactive
P_8 [119] 2019 Conference n.d. 4 4 n.d. Mobile devices Goal-Directed Design (GDD) method experimental Qualitative The time is long in long sentences, which causes boredom for children
P_9 [120] 2017 Conference n.d. n.d. n.d. n.d. Mobile devices Aided Learning (CAL), and Human-Computer Interaction (HCI),
Mobile Instant Messaging (MIM)
experimental Qualitative Only the PECS concept was used and not all stages were implemented