Table 1.
Criterion | Inclusion | Exclusion |
Population | Adolescents (9-21 years) | Adults; particular risk groups (eg, men who have sex with men, drug users, sex workers); sexually transmitted infection/HIV-positive persons |
Study design | Empirical study including an evaluation of a serious game |
Studies of theoretical nature only with no empirical data |
Type of study | All published studies, identifiable via PubMed or Web of Science Abstract must be available |
Books; all forms of grey literature, including conference abstracts, commentaries, presentations, proceedings, regulatory data, unpublished trial data, government publications, dissertations/theses, journalistic interviews, policy reports as well as any other nonscientific material No abstract available |
Focus of study | Sexually transmitted infections Comprehensive sex education or HIV/ sexually transmitted infection prevention |
Nonsexually transmitted Noncomprehensive sexuality education or HIV/sexually transmitted infection prevention Other aspects in a broader sense of sexual health (eg, sexual violence, sexual dysfunction, use of antiviral therapy or HIV pre-exposure prophylaxis) not related to sexually transmitted infection prevention in the general population using digital technologies |
Role of digital serious game |
Digital serious games (including all digital games for learning purposes) | No use of digital serious games Analogous serious games or gamification approaches |
Language of publication |
English and German | All other languages other than English or German |
Date of publication | January 2009 to March 2021 | Before 2009 |