Table 2.
Authors, year of publication, country |
Intervention | Study participants (n) |
Age (years; range) |
Study design | Control group | Methods | Follow-Up |
Bertozzi et al [34], 2018, India | My future family | 393 | 15-19 | Pilot study |
|
Questionnaire (paper-and-pencil based, postgame) In-game data |
|
Chib [35], 2011, Peru | Planeta Riesgo X | 102 | 15-18 | Quasi-experimental panel design |
|
Questionnaire (self-administered) |
|
Chu et al [36], 2015, Hong Kong | Making Smart Choices | 1176 | 12-16 | Pilot experiment with pretest and posttest |
|
Knowledge: Questionnaire Feedback: Questionnaire and focus group interviews |
|
Escobar-Chaves et al [30], 2011, Puerto Rico | It’s Your Game: Keep It Real | 73 | 12-14 | Pilot study |
|
Questionnaire (paper-and-pencil based) Class discussion Reactions and opinions from 2 teachers, a librarian and a social worker |
|
Fiellin et al [37], 2017, USA | Play Forward: Elm City Stories | 333 | 11-14 | Randomized controlled trial | ✓ | Questionnaire (face-to-face assessments) In-game data |
✓ |
Gariepy et al [38], 2018, USA | Mobile videogame intervention |
26 | 15-17 | Pilot study |
|
Questionnaire (self-administered) Focus group discussions |
✓ |
Haruna et al [39], 2018, Tanzania |
Game-Based Learning | 120 | 11-15 | Randomized controlled trial | ✓ | Questionnaire based Focus group interview |
|
Markham et al [40], 2012, USA | It’s Your Game: Keep It Real | 1258 | mean 12.6 | Randomized controlled trial | ✓ | Audio-computer-assisted self-interview | ✓ |
Oliveira et al [41], 2016, Brazil | Papo Reto | 23 | 15-18 | Qualitative study (descriptive and exploratory) |
|
Recorded workshops and speeches analyzed by content analysis |
|
Peskin et al [42], 2015, USA | It’s Your Game: Keep It Real | 1374 | mean 14.3 | Randomized controlled trial | ✓ | Audio-computer-assisted self-interview | ✓ |
Peskin et al [43], 2019, USA | It’s Your Game: Keep It Real | 1543 | mean 13 | Randomized controlled trial | ✓ | Audio-enhanced, computer-assisted surveys | ✓ |
Potter et al [44], 2016, USA | It’s Your Game-Tech | 3143 | mean 12.7 | Randomized controlled trial | ✓ | Audio-enhanced, computer-assisted surveys | ✓ |
Rohrbach et al [45], 2019, USA | It’s Your Game: Keep It Real | 4562 | mean 15 | Quasi-experimental cohort study |
|
Audio-enhanced, computer-assisted surveys | ✓ |
Shegog et al [33], 2014, USA | It’s Your Game-Tech | 33, 22 |
12-14 13-15 |
Single-group, pre/postusability test |
|
Computer-based questionnaire |
|
Shegog et al [31], 2017, USA | Native It’s Your Game | 45 | 11-15 | Usability test (preadaption, adaption, postadaption) |
|
Questionnaire (paper-and-pencil based) Focus group discussions Community advisory meetings |
|
Shegog et al [32], 2021, USA | Secret of Seven Stones | 19 | mean 12 | Usability test |
|
Questionnaire Qualitative interviews |
✓ |
Tortolero et al [46], 2010, USA | It’s Your Game: Keep It Real | 981 | mean 13 | Randomized controlled trial | ✓ | Audio-computer-assisted self-interview | ✓ |
Winskell et al [47], 2018, Kenya | Tumaini | 60 | 11-14 | Randomized controlled trial | ✓ | Audio-computer-assisted self-interview For intervention arm: Postintervention survey Postintervention focus group discussions |
✓ |