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. 2022 Feb 2;10(1):e30526. doi: 10.2196/30526

Table 4.

Dimensions of aspects of user/gaming experience.

Study Motivation Acceptability Trustworthiness Comprehensibility Handling and
control
Perceived
effectiveness
Satisfaction
Bertozzi et al (2018) [34]



Chib (2011) [35]

Chu et al (2015) [36]



Escobar-Chaves et al (2011) [30]
Fiellin et al (2017) [37]






Gariepy et al (2018) [38]


Haruna et al (2018) [39]


Markham et al (2012) [40]






Oliveira et al (2016) [41]



Peskin et al (2015) [42]






Peskin et al (2019) [43]






Potter et al (2016) [44]






Rohrbach et al (2019) [45]






Shegog et al (2014) [33]
Shegog et al (2017) [31]
Shegog et al (2021) [32]
Tortolero et al (2010) [46]






Winskell et al (2018) [47]