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. 2022 Feb 8;12:814691. doi: 10.3389/fpsyg.2021.814691

Table 4.

Learning objectives with different types of technology.

Objects Division of objects Technologies
Particular skills Motor skill (n = 16) - Kinect/LMC/sensor board
- Wii and controllers
- VR
- 3D simulation
Cognitive skill (n = 29) - Webcam
- VR/AR
- 3D simulation
- Hand-held controller
- Kinect/LMC/sensor
Visual (n = 5)
Listening (n = 2) - Eye-gaze tracking
- 3D simulation
Engagement and attention (n = 11) - Webcam
- VR/AR
- 3D simulation
- Kinect/LMC/sensor board
Social Skills Social interaction (n = 18) - Eye-gaze tracking
- Speech recognition
- Wii and controllers
- VR/AR
- 3D simulation
- Kinect/LMC/sensor board
- Hand-held controller
Learning outcomes STEM (n = 12) - Speech recognition
- AR/VR
- Hand-held controller
Reading (n = 11) - Speech recognition
Music (n = 1) - Speech recognition
Languages (n = 5) - Hand-held controller