Table 4.
Objects | Division of objects | Technologies |
---|---|---|
Particular skills | Motor skill (n = 16) | - Kinect/LMC/sensor board - Wii and controllers - VR - 3D simulation |
Cognitive skill (n = 29) | - Webcam - VR/AR - 3D simulation - Hand-held controller - Kinect/LMC/sensor |
|
Visual (n = 5) | ||
Listening (n = 2) | - Eye-gaze tracking - 3D simulation |
|
Engagement and attention (n = 11) | - Webcam - VR/AR - 3D simulation - Kinect/LMC/sensor board |
|
Social Skills | Social interaction (n = 18) | - Eye-gaze tracking - Speech recognition - Wii and controllers - VR/AR - 3D simulation - Kinect/LMC/sensor board - Hand-held controller |
Learning outcomes | STEM (n = 12) | - Speech recognition - AR/VR - Hand-held controller |
Reading (n = 11) | - Speech recognition | |
Music (n = 1) | - Speech recognition | |
Languages (n = 5) | - Hand-held controller |