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. 2022 Feb 10;18(2):e1009222. doi: 10.1371/journal.pcbi.1009222

Fig 1. Task procedure.

Fig 1

(A) Participants wear an HTC VIVE headset along with the handheld controllers to immerse themselves in a virtual room (B, C). First person view of the virtual environment at the beginning of a trial. (C) Top down view of the virtual environment. (D, E) Trial timeline for No Feedback (D) and Feedback (E) trials. At the start of each trial they face the door of the room and turn through −α degrees with visual feedback present. Visual feedback is then removed (gray squares) and they must turn back α degrees to face the door again. At the end of the turn participants stop at heading angle θt and report their confidence ς by adjusting the size of a red rectangle. The only difference between the No Feedback and Feedback conditions is the presence of a brief flash of visual information part way through the turn in the Feedback condition (E). Overall participants completed 300 trials of the Feedback condition and 100 trials of the No Feedback condition over the course of the experiment (F).