TABLE 1.
Experimental paradigm | In-game operationalization | In-game mechanic | Game output / proximal measure | Training outcome |
Emotion regulation | Biofeedback | Width of the field of view linked to breathing pace | Breathing control and HRV scores | Physiological control |
Response inhibition (Go/NoGo) | Shoot/don’t shoot | Shooting at targets matching dispatch information | Accuracy | Response control |
Priming | Dispatch bias task | Targets’ (mis)match with dispatch information (body shape; eye color) | Accuracy based on body type of the target | Bias resistance |
Model for the incorporation of experimental paradigms in the game environment; HRV, heart-rate variability.