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. 2022 Feb 14;4:665604. doi: 10.3389/fspor.2022.665604

Figure 3.

Figure 3

Average consumption of online media without gaming reference per day. *Superscript letters indicate statistically significant (p < 0.05) differences to other groups by Kruskal-Wallis test. Pprofessional players; Fformer professional players; aamateurs; Rregular players; Ooccasional players. VOD, Live-streams/videos on demand.