Skip to main content
. 2022 Feb 14;4:665604. doi: 10.3389/fspor.2022.665604

Figure 4.

Figure 4

Average consumption of traditional media without gaming reference per day. *Superscript letters indicate statistically significant (p < 0.05) differences to other groups by Kruskal-Wallis test. Pprofessional players; Fformer professional players; aamateurs; Rregular players; Ooccasional players.