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. 2022 Feb 14;4:665604. doi: 10.3389/fspor.2022.665604

Table 7.

Multiple regression: media usage in relation to sleep on weekends.

Variables B SE Beta 95% CI (lower; upper limit) Sig.
Playing eSport games (min/day) −0.03 0.03 −0.03 −0.09; 0.03 0.34
Playing other video games (min/day) <0.01 0.04 <0.01 −0.07; 0.08 0.93
Watching live-streams and videos (VOD) with gaming related content (min/day) <0.01 0.04 <0.01 −0.07; 0.08 0.97
Watching live streams and videos (VOD) without gaming-related content (min/day) 0.02 0.04 0.02 −0.06; 0.10 0.59
Communicating via messenger services or voice chat (min/day) −0.02 0.02 −0.03 −0.06; 0.02 0.38
Using social media (min/day) −0.05 0.03 −0.06 −0.11; 0.02 0.13
Browsing the web (min/day) −0.09 0.04 −0.09 −0.15; −0.02 0.01
Watching television (min/day) 0.09 0.07 0.04 −0.06; 0.23 0.24
Listening to music/radio (min/day) −0.01 0.02 −0.02 −0.06; 0.04 0.66
Reading print media (min/day) −0.13 0.07 −0.07 −0.26; <0.01 0.06
Age (years) −1.74 0.70 −0.09 −3.12; −0.36 0.01
Gender (male = 1; female = 2) −5.80 12.25 −0.02 −29.85; 18,24 0.64
BMI (kg/m2) −0.04 0.72 < -0.01 −1.46; 1.37 0.95

Dependent variable: sleep on weekends (min/day), n = 962; p <0.01, adjusted R2 = 0.024.