Table 2.
Inactive T1 | Inactive T2 | |||||
---|---|---|---|---|---|---|
Gaming frequency |
Crude
(N = 2,608) |
Adjusted for age and gender
(N = 2,576) |
Adjusted for age, gender and SES at t2
(N = 1,379) |
Crude
(N = 1,084) |
Adjusted for age and gender
(N = 1,071) |
Adjusted for age, gender and SES at t2
(N = 1,070) |
A lot more |
1.42**
(1.11–1.82) |
1.74***
(1.34–2.26) |
1.82**
(1.26–2.63) |
1.50*
(1.03–2.16) |
1.88**
(1.26–2.18) |
1.87**
(1.25–2.80) |
A little more | 1.09 (0.85–1.39) |
1.23 (0.96–1.59) |
1.34 (0.94–1.91) |
1.19 (0.83–1.69) |
1.49*
(1.02–2.18) |
1.51*
(1.03–2.20) |
About the same | Ref. | Ref. | Ref. | Ref. | Ref. | Ref. |
A little less | 0.87 (0.52–1.45) |
1.01 (0.60–1.71) |
0.62 (0.27–1.43) |
0.88 (0.40–1.96) |
0.88 (0.38–2.05) |
0.91 (0.39–2.13) |
A lot less | 0.67 (0.28–1.60) |
0.76 (0.31–1.84) |
0.96 (0.24–3.81) |
0.86 (0.20–3.71) |
0.98 (0.22–4.46) |
0.98 (0.21–4.57) |
No gaming | 0.83 (0.64–1.08) |
0.68**
(0.52–0.89) |
0.67*
(0.46–0.98) |
1.00 (0.69–1.46) |
0.82 (0.56–1.22) |
0.85 (0.57–1.27) |
Estimates in bold =
p < 0.001,
p < 0.01,
p < 0.05.
Odds ratios (OR) are presented with 95% confidence intervals. Ref., reference category.