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. 2022 Feb 14;10(1):e29137. doi: 10.2196/29137

Table 2.

Characteristics of interventions.

Study Intervention Serious game name Serious game type Serious game genre Platform Duration (minute) Frequency (time per week) Period (week)
Adomaviciene et al [28] Serious game N/Aa Exergame Designed Computer, Kinect 45 Once a day 2
Carvalho et al [29] Serious game Wii Fit Plus Exergame Purpose-shifted Wii console, balance board, Wii remote plus 60 3 7
Meldrum et al [30] Serious game Wii Fit Plus Exergame Purpose-shifted Wii console, balance board, Frii Board 15 5 6
Schumacher et al [31] Serious game Wii Fit, Wii Sports Exergame Purpose-shifted Wii console, balance board 30 5 2
Ruivo et al [32] Serious game Wii Sports Exergame Purpose-shifted Wii console, Kinect 60 2 6
Mazzoleni et al [33] Serious game + pulmonary rehabilitation program Wii Fit Plus Exergame Purpose-shifted Wii console, balance board, Wii remote plus 60 7 3
Polat et al [34] Serious game + cycling activity Kinect Sports (Beach Volleyball) Exergame Purpose-shifted Computer, Kinect 35 3 4
Lin et al [35] Serious game + hot packs + transcutaneous electrical nerve stimulation Hot Plus Exergame Designed Computer, sensing pad 20 3 4
Vieira et al [36] Serious game Kinect-RehabPlay Exergame Designed Computer, Kinect 70-85 3 24
Thomas et al [37] Serious game Wii Fit Plus, Wii Sports, Wii Sports Resort Exergame Purpose-shifted Wii console, balance board, Wii remote controls 27 2 24
Wagener et al [38] Serious game Dance Dance Revolution Exergame Purpose-shifted Computer, sensing pad 40-75 3 10
Jahouh et al [39] Serious game Step, Nodding Exergame Purpose-shifted Wii console 40-45 2-3 8
Collado-Mateo et al [40] Serious game VirtualEx-FM Exergame Designed Computer, Kinect 60 2 8
Cooney et al [41] Serious game Pesky Gnats: The Feel Good Island CBTb game Designed Computer 60 1 7
Donker et al [42] Serious game ZeroPhobia CBT game Designed Smartphone, wearables (VRc goggles) 5-40 2 3
Fish et al [43] Serious game Bejeweled II, Peggle, Bookworm Adventures CBT game Purpose-shifted Computer 30 3 4
Fleming et al [44] Serious game SPARX CBT game Designed Computer 30 1-2 5
Merry et al [45] Serious game SPARX CBT game Designed Computer 20-40 1-2 4-7
Perry et al [46] Serious game SPARX-R CBT game Designed Computer 20-30 1-2 5-7
Schoneveld et al [47] Serious game MindLight Biofeedback game Designed Computer, wearables (EEGd headset) 60 1 6
Tsui [48] Serious game MindLight Biofeedback game Designed Computer 60 2 3
Schoneveld et al [49] Serious game MindLight Biofeedback game Designed Computer, wearables (EEG headset) 60 2 3
Wijnhoven et al [50] Serious game MindLight Biofeedback game Designed Computer, wearable (headset) 60 1 6
Scholten et al [51] Serious game Dojo Biofeedback game Designed Computer 60 2 3
Marechal et al [52] Serious game N/A Attention distraction game Purpose-shifted Tablet 20 One time throughout the study N/A
Sakızcı Uyar et al [53] Serious game Angry Birds, Subway Surfers, Snail Bob Attention distraction game Purpose-shifted Tablet 20 One time throughout the study N/A
Liu et al [54] Serious game + topical analgesia SpaceBurgers Attention distraction game Designed Wearables (VR goggles), handheld controller NR One time throughout the study N/A
Butler et al [55] Serious game + eye movement desensitization and reprocessing (EMDRe) therapy Tetris Brain training game Purpose-shifted Nintendo DS XL console 120-150 Once a day (Tetris); 2 time a week (EMDR) 6
Bove et al [56] Serious game Band Togather Brain training game Designed Tablet 25 5 6
Sanchez et al [57] Serious game Adventures Social skills training game Designed Computer 25 1 9
Beidel et al [58] Serious game Pegasys-VR Social skills training game (Social effectiveness therapy game) Designed Tablet 60-120 2 12
Haberkamp et al [59] Serious game Spider app Exposure therapy game Designed Smartphone 12 2 1
Litvin et al [60] Serious game eQuoo Psychoeducation game Designed Smartphone, tablet 10-15 1 5

aN/A: not applicable.

bCBT: cognitive behavioral therapy.

cVR: virtual reality.

dEEG: electroencephalography.

eEMDR: Eye Movement Desensitization and Reprocessing.