Table 2.
Study | Intervention | Serious game name | Serious game type | Serious game genre | Platform | Duration (minute) | Frequency (time per week) | Period (week) |
Adomaviciene et al [28] | Serious game | N/Aa | Exergame | Designed | Computer, Kinect | 45 | Once a day | 2 |
Carvalho et al [29] | Serious game | Wii Fit Plus | Exergame | Purpose-shifted | Wii console, balance board, Wii remote plus | 60 | 3 | 7 |
Meldrum et al [30] | Serious game | Wii Fit Plus | Exergame | Purpose-shifted | Wii console, balance board, Frii Board | 15 | 5 | 6 |
Schumacher et al [31] | Serious game | Wii Fit, Wii Sports | Exergame | Purpose-shifted | Wii console, balance board | 30 | 5 | 2 |
Ruivo et al [32] | Serious game | Wii Sports | Exergame | Purpose-shifted | Wii console, Kinect | 60 | 2 | 6 |
Mazzoleni et al [33] | Serious game + pulmonary rehabilitation program | Wii Fit Plus | Exergame | Purpose-shifted | Wii console, balance board, Wii remote plus | 60 | 7 | 3 |
Polat et al [34] | Serious game + cycling activity | Kinect Sports (Beach Volleyball) | Exergame | Purpose-shifted | Computer, Kinect | 35 | 3 | 4 |
Lin et al [35] | Serious game + hot packs + transcutaneous electrical nerve stimulation | Hot Plus | Exergame | Designed | Computer, sensing pad | 20 | 3 | 4 |
Vieira et al [36] | Serious game | Kinect-RehabPlay | Exergame | Designed | Computer, Kinect | 70-85 | 3 | 24 |
Thomas et al [37] | Serious game | Wii Fit Plus, Wii Sports, Wii Sports Resort | Exergame | Purpose-shifted | Wii console, balance board, Wii remote controls | 27 | 2 | 24 |
Wagener et al [38] | Serious game | Dance Dance Revolution | Exergame | Purpose-shifted | Computer, sensing pad | 40-75 | 3 | 10 |
Jahouh et al [39] | Serious game | Step, Nodding | Exergame | Purpose-shifted | Wii console | 40-45 | 2-3 | 8 |
Collado-Mateo et al [40] | Serious game | VirtualEx-FM | Exergame | Designed | Computer, Kinect | 60 | 2 | 8 |
Cooney et al [41] | Serious game | Pesky Gnats: The Feel Good Island | CBTb game | Designed | Computer | 60 | 1 | 7 |
Donker et al [42] | Serious game | ZeroPhobia | CBT game | Designed | Smartphone, wearables (VRc goggles) | 5-40 | 2 | 3 |
Fish et al [43] | Serious game | Bejeweled II, Peggle, Bookworm Adventures | CBT game | Purpose-shifted | Computer | 30 | 3 | 4 |
Fleming et al [44] | Serious game | SPARX | CBT game | Designed | Computer | 30 | 1-2 | 5 |
Merry et al [45] | Serious game | SPARX | CBT game | Designed | Computer | 20-40 | 1-2 | 4-7 |
Perry et al [46] | Serious game | SPARX-R | CBT game | Designed | Computer | 20-30 | 1-2 | 5-7 |
Schoneveld et al [47] | Serious game | MindLight | Biofeedback game | Designed | Computer, wearables (EEGd headset) | 60 | 1 | 6 |
Tsui [48] | Serious game | MindLight | Biofeedback game | Designed | Computer | 60 | 2 | 3 |
Schoneveld et al [49] | Serious game | MindLight | Biofeedback game | Designed | Computer, wearables (EEG headset) | 60 | 2 | 3 |
Wijnhoven et al [50] | Serious game | MindLight | Biofeedback game | Designed | Computer, wearable (headset) | 60 | 1 | 6 |
Scholten et al [51] | Serious game | Dojo | Biofeedback game | Designed | Computer | 60 | 2 | 3 |
Marechal et al [52] | Serious game | N/A | Attention distraction game | Purpose-shifted | Tablet | 20 | One time throughout the study | N/A |
Sakızcı Uyar et al [53] | Serious game | Angry Birds, Subway Surfers, Snail Bob | Attention distraction game | Purpose-shifted | Tablet | 20 | One time throughout the study | N/A |
Liu et al [54] | Serious game + topical analgesia | SpaceBurgers | Attention distraction game | Designed | Wearables (VR goggles), handheld controller | NR | One time throughout the study | N/A |
Butler et al [55] | Serious game + eye movement desensitization and reprocessing (EMDRe) therapy | Tetris | Brain training game | Purpose-shifted | Nintendo DS XL console | 120-150 | Once a day (Tetris); 2 time a week (EMDR) | 6 |
Bove et al [56] | Serious game | Band Togather | Brain training game | Designed | Tablet | 25 | 5 | 6 |
Sanchez et al [57] | Serious game | Adventures | Social skills training game | Designed | Computer | 25 | 1 | 9 |
Beidel et al [58] | Serious game | Pegasys-VR | Social skills training game (Social effectiveness therapy game) | Designed | Tablet | 60-120 | 2 | 12 |
Haberkamp et al [59] | Serious game | Spider app | Exposure therapy game | Designed | Smartphone | 12 | 2 | 1 |
Litvin et al [60] | Serious game | eQuoo | Psychoeducation game | Designed | Smartphone, tablet | 10-15 | 1 | 5 |
aN/A: not applicable.
bCBT: cognitive behavioral therapy.
cVR: virtual reality.
dEEG: electroencephalography.
eEMDR: Eye Movement Desensitization and Reprocessing.