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. 2022 Feb 14;10(1):e31644. doi: 10.2196/31644

Table 2.

The context-mechanism-outcome configurations identified in our initial program theory.

Context Mechanisms Outcomesa
1. Realistic (high-fidelity) simulations
  • Perceptions of realistic haptics and imagery

  • Triggers interactive learning

  • Lack of perceived realism in haptics or tactile sensation

  • Enhanced skills and proficiency

  • Learner satisfaction with realism

  • More effective learning

  • Preference for non-VRb learning, for example, laboratory dissection or physical reality

2. Artificial intelligence–enabled VRc
  • Provides feedback and highlights deficiencies

d
3. VR or ARe that immerses learners
  • Engages or exposes learners in deep immersion

  • Provides a safe environment free from patient harm

  • Cybersickness

  • Higher engagement and participation in training

  • Improved learning, knowledge, and comfort with knowledge

  • Improved skill performance

4. Comfortable devicesc
  • Cybersickness

  • Poor learning experience

5. VR or AR that delivers standardized teaching
  • Provides feedback to leaners

  • Enables repeated practice

  • Improves skill or performance

  • Leads to better patient outcomes in the future

6. Visualization through VR or AR
  • Interactive experience

  • Easier and more detailed visualization of patient anatomy

  • Perceived realism of the imagery

  • Learner satisfaction with tool and realism

  • Increased understanding or learning of content

  • Improved performance or skill

7. Accounts for physical and mental workloadc
  • Psychological improvements (reduced stress and improved self-confidence)

  • Decreased mental demand, effort, and physical workload scores

8. Team training delivered by AR or VRc
  • Interaction between learners and environment, as well as real-time collaboration and communication

  • Improves teamwork

  • Results in learner satisfaction

9. Knowledge or skill transfer
  • Enhances skills

  • Practice in safe environment (with no risk to patients)

  • Deliberate practice

  • Knowledge transfer to clinical practice

  • Skills transfer to cadaver, box trainer, and surgery and procedure

  • Better patient care in the future

10. Used with a teacherc
  • Improved instruction

11. Embedded in curriculumc
12. Limited training opportunities
  • Provides feedback on performance, skill or technique

  • Repeated practice

  • Access to experiential learning opportunities

  • Safe and stress-free learning environment

  • Skill improvement, technical proficiency, and reduced incidence of complications or errors

  • Learner satisfaction

  • Improvements for learners with less experience

13. Novices
  • Feedback and objective measurement of skills or knowledge

  • Independent or self-directed training

  • Safe, static, and risk-free environment without endangering patients

  • Repeated practice

  • Exposure to experience

  • Technical proficiency and skill acquisition

  • Improved performance (including operative performance)

  • Learner satisfaction: VR was preferred

  • Novices (less experienced people) improved most

aContext + Mechanisms = Outcomes.

bVR: virtual reality.

cThe context-mechanism-outcome configurations for which we had low confidence that there would be evidence available to test them.

dNot available.

eAR: augmented reality.