Table 2.
Proportion of apps implementing principles of one of the four persuasive system design categories.
Number of implemented principles | ||||||
---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | |
System credibility (%) | 1.7 | 56.7 | 22.5 | 16.7 | 2.5 | – |
Dialogue support (%) | 11.7 | 55.0 | 17.5 | 11.7 | 4.2 | – |
Primary task support (%) | 59.2 | 16.7 | 13.3 | 5 | 4.2 | 1.7 |
Social support (%) | 81.7 | 12.5 | 3.3 | 1.7 | 0.8 | – |
Numbers represent how many apps implemented which amount of the seven principles of each persuasive system design category.