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. 2022 Mar 11;17(3):e0265193. doi: 10.1371/journal.pone.0265193

Table 1. Summary of perceived novelty research across products, ideas, and industries.

Study Product/Idea Industry Scope of Theorizing Perceived Novelty
Wells, Campbell, Valacich, & Featherman, 2010 [5] Biometric hand-scanner Information technology General
Davis, Hmieleski, Webb, & Coombs, 2017 [20] Entrepreneurial funding pitches Crowdfunding General
S. Lee, Ha, & Widdows, 2011 [21] High-technology product Technology General
Mugge & Dahl, 2013 [4] Digital camera, washing machine, and hairdryer Product design General
Moreau, Markman, & Lehmann, 2001 [22] Camera Camera General
Talukdar & Yu, 2021 [19] Virtual reality Virtual reality General
Weaver, Caldwell, & Sheafer, 2019 [23] Alternate uses tests and engineering design ideation Academic, Engineering General
Zhuang, Toms, & Demartini, 2018 [24] Internet Browsing User experience interface General
Chevalier & Mayzlin, 2006 [6] Book Publishing General
Chen & Xie, 2008 [25] Movie Film General
Nguyen & Hunter, 2021 [26] Classroom redesign ideas Education General

Note. For the scope of theorizing perceived novelty, we checked if each paper developed its theory either in a generally applicable way or specific to a certain product, idea, or industry. We found that all papers developed general theories of perceived novelty.