Table 6.
Means, SDs, and frequency distributions of responses on perceived usability, perceived usefulness, and intention to use the app (part 2 of the Technology Acceptance Model–based questionnaire; N=38).
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Value, mean (SD) | 1: Completely disagree, n (%) | 2: Disagree, n (%) | 3: Neutral, n (%) | 4: Agree, n (%) | 5: Strongly agree, n (%) | |
| Perceived usability | |||||||
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Do you find the app easy to use? | 4.29 (0.60) | 0 (0) | 0 (0) | 3 (8) | 21 (55) | 14 (37) |
| Perceived usefulness | |||||||
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Young people might benefit from this app | 4.26 (0.50) | 0 (0) | 0 (0) | 1 (3) | 26 (68) | 11 (29) |
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This app will raise awareness of the risks of drug use, both physical and mental | 4.23 (0.67) | 0 (0) | 1 (3) | 2 (5) | 22 (58) | 13 (34) |
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The app will provide tools to assess levels of personal risk from drug use | 4.10 (0.79) | 0 (0) | 1 (3) | 7 (18) | 17 (45) | 13 (34) |
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The app will help identify red flags that require immediate attention | 4.50 (0.60) | 0 (0) | 0 (0) | 2 (5) | 15 (40) | 21 (55) |
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The app will prevent drug use or encourage safe consumption | 3.60 (0.85) | 0 (0) | 3 (8) | 15 (40) | 14 (37) | 6 (16) |
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The app will harm young people by encouraging them to use drugs (low score means high benefit) | 1.89 (0.86) | 14 (37) | 16 (42) | 6 (16) | 2 (5) | 0 (0) |
| Intention to use the app | |||||||
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I would download the app and use it for my personal needs | 3.58 (0.98) | 0 (0) | 6 (16) | 12 (32) | 12 (32) | 8 (21) |
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I would download the app and use it to help others | 4.21 (0.80) | 0 (0) | 2 (6) | 2 (6) | 16 (49) | 13 (39) |
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I would recommend the app to a friend | 4.29 (0.60) | 0 (0) | 0 (0) | 3 (8) | 21 (55) | 14 (37) |