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. 2022 Mar 1;10(1):e30882. doi: 10.2196/30882

Table 1.

Study characteristics.

Reference Participant characteristics Intervention protocol
Authors Country, Language Diagnostic criteria Hoehn-Yahr classification N, male/female Age Method Session duration/frequency/period/# sessions/duration of VRa treatment per week Platform
Chen et al [33] China, Chinese Chinese Parkinson Diagnostic Criteria EGb: 2.52 (SD 0.51); CGc: 2.57 (SD 0.50) EG: 23, 14/9; CG: 23, 12/11 EG: 62.09 (SD 6.11); CG: 64.65 (SD 5.06) EG: VR training; CG: routine rehabilitation training 50 min/5 times per wk/6 wk/30/250 min BioFlex-FP posture control evaluation and training system
Cheng et al [47] China, Chinese MDS-PDd EG: 3.1 (SD 0.6); CG: 3.0 (SD 0.6) EG: 20, 9/11; CG: 20, 8/12 EG: 59.2 (SD 7.3); CG: 58.6 (SD 7.5) EG: VR training+ routine rehabilitation training (40 min); CG: routine rehabilitation training 20 min/2 times per wk/8 wk/16/40 min Silverfit 3D motion capture analysis system
Sun et al [46] China, Chinese Clinical diagnosis Total: 1-4 EG: 30, 19/11; CG: 30, 21/9 EG: 61.43 (SD 7.34); CG: 62.54 (SD 6.98) EG: VR training + strengthen muscle strength training (20 min); CG: routine rehabilitation training + medication 20 min/5 times per wk/4 wk/20/100 min Silverfit 3D motion capture analysis system
Lin et al [48] China, Chinese Chinese Parkinson Diagnostic Criteria Total: 2.5-4 EG: 18, 12/6; CG: 15, 10/5 EG: 61.4 (SD 8.2); CG: 62.1 (SD 6.3) EG: VR training + medication; CG: routine rehabilitation training + medication 30 min/5 times per wk/4 wk/20/150 min Xbox (Microsoft Corp)
Liu et al [45] China, Chinese Chinese Parkinson diagnostic criteria Total: 3 EG: 21, 11/10; CG: 21, 12/9 EG: 60.9 (SD 7.20); CG: 63.9 (SD 5.82) EG: VR training; CG: routine rehabilitation training 20 min/5 times per wk/4 wk/20/150 min Computer-assisted rehabilitation environment (CAREN)
Pompeu et al [35] Brazil, English Clinical diagnosis Total: 1-2 Total: 32, 17/15 Total: 67.4 (SD 8.1) EG: VR training; CG: routine rehabilitation training 30 min/2 times per wk/7 wk/14/60 min Wii Fit (Nintendo Co Ltd)
Van et al [34] UK, English UK-PDSBBe Total: 2-3 EG: 17, 12/5; CG: 16, 8/8 EG: 66.3 (SD 6.39); CG: 68.8 (SD 9.68) EG: VR training; CG: routine rehabilitation training 60 min/2 times per wk/5 wk/10/120 min Workstations consisted of a flat-panel LCD monitor connected to a PC containing a total of 6 commercially available, interactive dynamic balance exercises (Motek Medical)
Lee et al [37] Korea, English Clinical diagnosis NRf EG: 10, 5/5; CG: 10, 5/5 EG: 68.4 (SD 2.9); CG: 70.1 (SD 3.3) EG: VR training + neurodevelopmental therapy (NR) + functional electrical stimulation therapy (NR); CG: routine rehabilitation training 30 min/5 times per wk/6 wk/30/150 min k-pop dance festival (Nintendo Inc) game for the Wii (Nintendo Inc) video game system
Shih et al [41] Taiwan, English UK-PDSBB EG: 1.6 (SD 0.84) ; CG: 1.4 (SD 0.52) EG: 10, 9/1; CG: 10, 7/3 EG: 67.5 (SD 9.96); CG: 68.8 (SD 9.67) EG: VR training; CG: routine rehabilitation training 50 min/2 times per wk/8 wk/16/100 min Kinect sensor (Microsoft Corp)
Yang et al [36] Taiwan, English UK-PDSBB Total: 2-3 EG: 11, 7/4; CG: 12, 7/5 EG: 75.4 (SD 6.3); CG: 72.5 (SD 8.4) EG: VR training; CG: routine rehabilitation training 50 min/2 times per wk/6 wk/12/100 min VR balance training system included a 22-inch all-in-one touchscreen computer (Micro-Star International Co Ltd) and a wireless balance board
Ozgonenel et al [40] Istanbul, English Clinical diagnosis Total: 1-3 EG: 15, 10/5; CG: 18, 12/6 EG: 64; CG: 65 EG: VR training + routine rehabilitation training (NR); CG: balance rehabilitation training 20 min/3 times per wk/5 wk/15/60 min Xbox (Microsoft Corp)
Gandolfi et al [38] Italy, English UK-PDSBB Total: 1-3 EG: 38, 23/15; CG: 38, 28/10 EG: 67.45 (SD 7.18); CG: 69.84 (SD 9.41) EG: VR training + balance rehabilitation training (NR); CG: sensory integration balance rehabilitation training 50 min/3 times per wk/7 wk/21/150 min Wii Fit gaming system and balance board (Nintendo Co Ltd)
Ribas et al [43] Brazil, English UK-PDSBB Total: 2-3 EG: 10, 4/6; CG: 10, 4/6 EG: 61.7. (SD 6.83); CG: 60.20 (SD 11.29) EG: VR training; CG: routine rehabilitation training 30 min/2 times per wk/12 wk/24/60 min Wii Fit gaming system, and balance board (Nintendo Co Ltd)
Santos et al [39] US, English UK-PDSBB EG: 1.4 (SD 0.6); CG: 1.3 (SD 0.3) EG: 13; CG: 14 EG: 61.7 (SD 7.3); CG: 64.5 (SD 9.8) EG: VR training; CG: routine rehabilitation training 50 min/2 times per wk/8 wk/16/100 min Wii Fit gaming system and balance board (Nintendo Co Ltd)
Feng et al [42] China, English UK-PDSBB EG: 3.03 (SD 0.55); CG: 2.97 (SD 2.66) EG: 14, 8/7; CG: 14, 9/6 EG: 67.47 (SD 4.79); CG: 66.93 (SD 4.64) EG: VR training + medication; CG: routine rehabilitation training + medication 45 min/5 times per wk/12 wk/60/225 min NR
Tollár et al [49] UK, English UK-PDSBB EG: 2.3 (SD 0.48); CG: 2.4 (SD 0.51) EG: 25, 12/13; CG: 25, 11/14 EG: 70.0 (SD 4.69); CG: 70.6 (SD 4.10) EG: VR training + medication; CG: routine rehabilitation training + medication 60 min/5 times per wk/5 wk/25/300 min EXEg used the following 3 visual feedback modules of the Xbox 360 core system (Kinect Adventures, Microsoft Corp)

aVR: virtual reality.

bEG: experiment group.

cCG: control group.

dMDS-PD: Movement Disorder Society clinical diagnostic criteria for Parkinson disease.

eUK-PDSBB: United Kingdom Parkinson Disease Society Brain Bank criteria.

fNR: no report.

gEXE: exergame.